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First Look Previews of Red Dead Redemption 2

In addition to yesterday’s debut of Official Trailer #3 for Red Dead Redemption 2, select outlets around the world published their first look features after seeing the game. Read on for a roundup of what they had to say and check out each site for full previews and exclusive screenshots. "After finally seeing Red Dead Redemption 2 in action for the first time, it’s clear that the next great Western is not a film. It’s Red Dead Redemption 2… The Old West comes alive in Red Dead Redemption 2 not solely through its environment, but through the characters the player interacts with; from brief encounters with travelers on the road, to Arthur’s weather-beaten gang compatriots, to the lawmen and last remaining rival gangs pursuing the gang who loom large over the proceedings. This is a world as beautiful as it is violent and unforgiving and Arthur is a product of it as much as the folk he encounters." – Telegraph "There’s a sense of connection in Red Dead Redemption 2 I’ve never seen in a game before. Everything has its place and everyone has a purpose… There’s deep-rooted connection between you, your actions and the surrounding world, which is critical to everything that Red Dead Redemption 2 is… Rockstar made an interesting point when talking about the game – it never wants you to feel as though being pushed in a certain direction, or that the developer is somehow guiding you. Every decision is yours, and you have to live by those decisions, no matter how good or bad they are." - IGN “Having seen it, and having thought about it, I assure you that it has exceeded all my expectations. RDR2 is the game that the fans of the genre have been dreaming of since they said goodbye to John Marston in 2010... In hardly no time at all, I left with a feeling that I had been witness to a new generation in videogames.” – Hobby Consolas “Well get ready to have your socks knocked off – RDR2 is graphically majestic. The sceneries are breath-taking, the panoramas and the whole ambience is very impressive. It’s rich, it’s dense and it’s chock full of details… The attention to detail is everywhere and plentiful, RDR2 offers a sheer volume of detail never seen before with a degree of polish that only Rockstar knows how to do. Mind blowing.” – Jeuxactu "It’s just incredible how many charming details are packed into the world of Red Dead Redemption 2, how the developers have meticulously given thought to the smallest subtleties, and how utterly breathtaking the first impression of the world is… As the lights in the Rockstar demo room turned back on, I was dumbfounded. I did not expect an evolution this significant. The world, the interaction with it, the small and large details – all of it seems to amount to one of the best open worlds one has ever experienced in a game." - GamePro “Red Dead Redemption 2 goes beyond the open-world concept… The game impressed us with its ethereal panoramas, intense and ferocious gun battles and, again, its ability to convey the ruthlessness of true frontier life, even more so the fully interactive representation of the West. But what really left us speechless was the work to rebuild and restructure artificial intelligence... After Red Dead Redemption 2 releases, for free roaming and contemporary games things will never be the same” – Everyeye "Rockstar’s dedication to the medium continues. It fuses new gameplay experiences with ground-breaking visual technology -  Gun fighting, soundtrack, and the new camp system have expanded the possibilities of what is possible in videogames....The most revolutionary system in RDR2 is the camp. It’s the first time I have seen anything like this in a game […] this new addition is as revolutionary as GTAV’s character switching...I had just a very small glimpse of what is shaping up to be a huge game, but what I did see blew me away to an immeasurable degree" - Famitsu

First Impressions of The Doomsday Heist: “That Significant, Story-Driven Expansion We Were Waiting For”

Now available to play, The Doomsday Heist offers up exciting new Heist missions, a ton of new vehicles and gear, and a three-act story inside the biggest GTA Online update yet. Check out a sample of the first impressions: IGN are calling The Doomsday Heist "that significant, story-driven expansion we were waiting for…” “It has an epic and eccentric new storyline, featuring new characters, locations, vehicles – there’s even a whole new radio station.” “We played the first act of three to completion, which took roughly four hours. So to finish The Doomsday Heist in its entirety we could be looking around 12 hours – a runtime that gives most single-player games a run for their money. The Doomsday Heist may well prove to be the most significant expansion to GTA Online.” IGN were also quick to pick up how The Doomsday Heist uses the detail of Los Santos and Blaine County to deliver a wide array of epic new missions inside an the over-the-top story:  “…it’s arguably the most realistic representation of the real world you can find in a video game. GTA moves quickly beyond reality; it uses that fidelity as a launch-pad for something always much wilder and more eccentric. One of the very best moments comes when you find yourself in a Deluxo…it’s just one of those amazing, absurd moments that GTA excels at creating."  GamesRadar called The Doomsday Heist, "the culmination of everything you loved about the original heists in GTA: Online…The Doomsday Heist has a much greater sense of scale compared to previous heists too, as it incorporates several other aspects and systems from GTA: Online’s rich history to make this feel like a celebration of the community’s four year legacy."   Germany's Gameswelt labeled The Doomsday Heist “a stroke of Rockstar-typical genius" that ‘”dwarfs all other Heist content in terms of scale” "The Doomsday Heist is the pinnacle of everything we have seen and experienced in the online mode as well as in the Grand Theft Auto V single player game, and delivers new vehicles, activities, locations and the most crazy situations. All of this at the superb price of 0€, as with all previous GTA Online updates it comes out completely free of charge," said IGN Spain.   Italy's Everyeye proclaimed, "The Doomsday Heist is the epitome of truly colossal post-launch support, proof that Grand Theft Auto Online still has enormous potential, and at the same time confirms that Rockstar has managed to leave an indelible mark on the open-world multiplayer genre… ‘The Doomsday Heist is full of moments… of pure exaltation, of sincere videogame euphoria, created in a game environment that manages to still be surprising four years after its launch.’ Also, last night Frank Ocean revealed the existence of the surprise new radio station blonded Los Santos 97.8FM, arriving as part of today's release of The Doomsday Heist. Check out some features at Pitchfork, SPIN, The Fader, and Noisey that celebrate the debut of this new station - available to listen to in both GTA Online and GTAV Story Mode. Stay tuned to the Newswire for even more exciting updates coming to GTA Online.

The GTA Online Heists Experience: Early Impressions

While you're counting down the days to the impending launch of GTA Online Heists, a select few members of the press worldwide had the chance to play through an entire Heist start to finish, to give you a sneak preview this week of what you can expect when the brand new 4-player cooperative Heists arrive in GTA Online on March 10th. Head on over to the respective sites to hear about their experiences in full, and check out some sample quotes below: "Our overall goal was to break into a laboratory, steal their data, and get out clean, splitting up $540,000 in the process. It featured five setup missions and then the heist itself, and from start to finish it took us almost exactly three hours. I’m confident we could get that down to two-and-a-half or even two flat with an experienced, well-coordinated team, but the point is that these long-awaited four-player online heists are meaty and, in our initial experience, very different from anything else in GTA 5." - IGN "Precision's needed to survive and thrive for higher scores and rewards, but you're still going to howl with laughter when someone stacks it. For us, it was the accidental parody of Planet Terror's chopper blade decapitation which diced team members waiting to get to the chopper. Or a neck and neck race for pole position during an impromptu race ending in explosive carnage due to an (im)perfectly timed train rolling across the road." - Gamereactor You can also read others' experiences with Heists at Meristation, Gameswelt and Power Unlimited. And check out glimpses from some of the Heists that have been posted to our official Instagram.   A video posted by Rockstar Games (@rockstargames) on Mar 5, 2015 at 7:59am PST     A video posted by Rockstar Games (@rockstargames) on Mar 6, 2015 at 9:29am PST Previously:Adversary Modes, Daily Objectives and More New Updates Also Coming to GTA Online March 10thOnline Heists Coming March 10

IGN Preview: What's in Store for GTA Online

For the final chapter of IGN's 3 exclusive Grand Theft Auto V previews this week, the crew went hands-on with GTA Online on the new platforms. Here's what they had to say after experiencing 30 player pandemonium in both Third Person and the new First Person Mode across a series of Races, Deathmatches, LTS battles and an epic 30-player Capture Job featuring a desperate effort to deliver a Journey RV halfway across the desert hounded by a gang of bikers, a chopper and … a fire truck: "30-player activities – whether played in first-person or third – add an incalculable amount of mayhem to the game that’s already the current heavyweight championship belt holder for most manic multiplayer game out there. You may want to start a recruiting drive to build out your Crew sooner rather than later." Read the full preview, including details of the all-new character creator at   Today, we've also added more than 70 1080P screenshots from this week's previews to the official GTAV site for your perusal. And of course, stay tuned for more details in the days ahead about Grand Theft Auto V's arrival on PS4 and Xbox One later this month. Previously:PS3 to PS4 Comparison Video & New IGN Feature InterviewIGN Delivers New Details - First Person Experience Revealed

Grand Theft Auto V for PC Interviews and Impressions: "This Absolutely Plays Like the Ultimate Version"

With just a few days to go until the launch of Grand Theft Auto V for PC, select press across the globe have had a chance to experience Grand Theft Auto V in 4K at 60 frames a second. Read on for a quick sample of their thoughts and head to their respective sites for full impressions, new screenshots, and interviews with the development team about the road to the ultimate version of Grand Theft Auto V. PC Gamer’s hands-on impressions: “I played the PC version for the first time recently... this absolutely plays like the ultimate version... I swore a hell of a lot (in a good way) at the gorgeous skylines during my hands-on. This is a handsome game... First of all, 60fps makes a hell of a difference. You can’t get this in any of the console versions, so on that level alone makes GTA 5 PC the superior version. Seeing this extraordinary environment run so smoothly while you’re driving through it is a treat... This is GTA 5 as I've always wanted to see it. The rich weather and day/night effects make this approximation of Los Angeles feel far nicer than the real thing... This looks insanely good... If you've never played GTA 5 and have been waiting all this time for the PC version, what a genuine pleasure you're in for... It's all ahead of you. If, like me, you're going back to Los Santos, it looks like it'll be more than worth the return journey on PC." Read more at: IGN’s preview delves into many of the new features and options available in the PC release… On GTAV PC's graphical detail: "Depending on your hardware GTA V on PC also supports resolutions “up to 4K and beyond” and this brings an incredible amount of additional clarity to the world, both close up and particularly over long distances... Parachuting high above the Mount Chiliad side of the Alamo Sea I note Los Santos’ tallest buildings are not only completely visible from this distance, but amazingly crisp. Impressive, considering they’re nearly the entire length of the map away at this moment." On GTAV PC's deep customization and settings options: "Rockstar has also baked in a wide selection of options that players can fiddle with in order to either increase performance or visual fidelity, one of which is a city density slider which allows us to determine just how bustling streets and footpaths are and how busy the city can be around us at any given time." On the Rockstar Editor video creator feature and its unique Director Mode: "Some of the video content that players will create with more time to hone their productions will no doubt be fantastic, especially now that Rockstar has augmented the system with a new option it has dubbed Director Mode. Director Mode will allow us to stage elaborate scenes and control characters and animals, adjust weather and time of day on the fly, and trigger actions like gestures and dialogue phrases. Players will also be able to warp to different locations around the map and activate in-game cheats." Read more at: Check out GameSpot for an exclusive interview with GTAV PC developers ‘What New Things Should You Expect in GTAV PC?’ as well as their video feature explaining GTAV PC’s Video Editor and Director Mode. And James and Dan from GTA V o’clock are joined by PC Gamer’s Sam Roberts for a special episode on GTAV PC which you can watch below: Check out more impressions and interviews around the web and around the globe at Gameswelt (German), Meristation (Spanish), 3D Juegos (Spanish), Jeuxactu (French) and more. In addition to a wide array of graphical and technical upgrades, Grand Theft Auto V for PC includes all Rockstar-created content for Grand Theft Auto Online including Heists, available on day one; a brand new Los Santos Radio station called The Lab featuring all new music from the album "Alchemist & Oh No Present: Welcome To Los Santos including the two singles "Play It Cool" and "Lock & Load"; and the all new Rockstar Editor for advanced movie making and sharing. For those who've pre-ordered the digital version of the game, pre-loading is already underway. Digital pre-orders are still available via Rockstar Warehouse, Steam and other digital retailers. Make sure to pre-order GTAV PC before game release in order to get $1,200,000 in in-game money (as well as a bonus $150,000 for use in GTA Online if you pre-order the digital download version).  

The First Grand Theft Auto V Hands-On Preview - Part of GTAV Feature Week at IGN

Head over to IGN all week for exclusive Grand Theft Auto V feature stories starting with their first hands-on impressions of the game. Read the entire feature to see what they had to say after playing a selection of missions and exploring just a bit of what Los Santos and Blaine County has to offer, plus check out a selection of new screenshots and look for more GTAV coverage from them throughout the week.   Additionally for our French and German speaking fans, check out hands-on previews from JeuxActu and GamesAktuell:

Worldwide Grand Theft Auto V Previews

Earlier this week, you got the opportunity to get better acquainted with the trio of Michael, Franklin and Trevor via our triple set of brand new Grand Theft Auto V trailers. Today, gaming sites worldwide that recently saw the game firsthand are providing their insights, impressions and new details including...   Los Santos and Blaine County: Our largest open world yet - by far - and spanning vastly diverse cultural and geographical areas, the entire world of Grand Theft Auto V is open from the very beginning of the game to explore. Visitors to the greater metropolis of Los Santos and the countryside of Blaine County will encounter faded celebrities, meth heads, party people, violent gangs, hikers, bikers and every other manner of colorful denizen. You'll be able to traverse everywhere from the tops of the mountains, through the streets of Los Santos and to the depths of the ocean floor. Below is an excerpt from The Telegraph about their first view of the game's world:   "A helicopter hovers gently in the midday sun, the whumph of its rotor-blades blending into an ambient, dream-like score. A man stands in the open fuselage of the chopper, peering down on a vast expanse of dusty wilderness. Countless dirt tracks wriggling through green hills like snakes. Mountain peaks looming over the brush. The sea stretching out to a beautiful cerulean horizon. As far as the eye can see; a detailed, enormous, bewildering landscape. This is Blaine County, a vast scrubland just outside of the fictional west coast city of Los Santos, a garish, hyperactive pastiche of Los Angeles, California... We were told Grand Theft Auto V was going to be big --purportedly enough virtual acreage to fit in the maps of Red Dead Redemption, GTAIV and GTA: San Andreas-- but being told doesn’t quite prepare you for the sheer scale of the thing. And this is a just a small chunk of brushland, a speck on a map that, for the first time in the series, is completely open to you from the very beginning."   Michael, Franklin and Trevor: Three playable protagonists - Michael, Franklin and Trevor may live in different parts of town, have their own issues, attitudes, lifestyles, desires and goals - but they do know how to work together. They also each have their own unique skillsets to bring to the table when it's time to get the job done. From Destructoid's piece 'Grand Theft Auto V: Everything is Bigger and Better':   "It's important to note that the gameplay never stops while you're switching characters. You'll jump into whoever you've selected even if they're in the middle of driving a vehicle. All three characters have their own lives, own circle of friends, enemies, associates, and hobbies and they'll be living out their life while not in the player's control. When off mission, you can play as any of these characters or even just focus on one the entire time. It's up to you, but you'll want to play as all three if you want to experience everything possible as there will be things that only certain characters can do. Each character has their respective roles. It was pretty cool to see the player shoot off the rocket as Trevor, and then switch down to Michael just as the rocket hit its target. You're going to want to switch between characters to take advantage of their skills as the enemy AI has greatly improved. Cops will try to flank you, get to higher ground, and communicate with one another, all in an effort to make for a fun challenge."   Heists: Petty crimes, hustling and stealing cars can only get you so far in Los Santos. To score big, Michael, Franklin and Trevor will work together to pull off grand Heists - big, multi-part missions that require careful preparation, recruiting, and precise (and often explosive) execution. Cash is king in GTAV and while there will be plenty of ways to acquire and spend it - heists are the way to earn the big bucks. From GameSpot:   "What makes a good heist sequence so exciting? Not the kinds of elegant, stealthy heists that you might see in films like The Thomas Crown Affair… Think more along the lines of the bold, explosive heists that you see in films like Michael Mann's Los Angeles crime epic Heat. Sequences like these often end up involving gunfire, but that's not what separates a great heist scene from an average one. What really pulls you in to a scene like this is the sense of planning that the criminals have put into it, the awareness of all the coordinated, moving pieces that have to work together to pull the job off successfully, and the tension of not knowing if things will go off without a hitch, or if everything will fall apart. This is the kind of heist sequence that GTAV aims to let you experience… For the bigger jobs, you'll also be able to build out your crew beyond just the three core protagonists, perhaps hiring additional drivers or other specialists who have their own skill levels and who take a cut of the overall score that's proportionate to their skills. Will you go with cheap help who take a smaller cut but might botch the job, or will you put together a costly but skillful group of seasoned professionals? Instead of just playing through an action sequence that might remind you of a scene from one of your favorite crime films, you might get to do something closer to designing your own incredible heist sequence. Eat your heart out, Michael Mann."   'Recreational' Activity:  The open world of Grand Theft Auto V is not just massive in scale, but will offer more to get into than ever before. For recreation, play a bit of golf or tennis, zen out with some yoga or cycle through the countryside... For adrenaline heads, parachute over the city, or customize your Cheetah and take it to the streets to race suckers for money... Or earn cash the old fashioned way, by taking it - whether by ripping off liquor stores or by buying and taking over businesses that will earn you dividends... Even minding your own business having a stroll you may meet one of Los Santos' weirdos, junkies, drunkies, or starlets and find yourself off on a wild misadventure you never expected... From CVG / GTAV O'Clock:   "And yet there's still more to tell... your cars can be given paint jobs, new wheels, window tints, grilles, spoilers, plus you can upgrade suspensions, engine and brakes - handy if you've pinpointed, say, an Infernus that you think could be a useful getaway vehicle. You can customise weapons too, adding laser sights, scopes, silencers, and high capacity magazines. This is particularly relevant during the prep stage: you might find one weapon is good for clearing rooms, or another better for stealth, and as you earn more cash, you can develop and improve that weapon so that - by the time you head into the key heists - you have best, most specced-up firearm available for the job. Oh, and just to round things off, you can customise yourself as well, with haircuts and new clothes, or by dropping into a tattoo parlour between missions. (We spotted one on Vinewood Boulevard, close to the Chinese Theatre.) It doesn't stop there. You can pick up hitchhikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races, and - despite Rockstar being coy on this up until now - buy property too. Houses, garages and businesses can all be snapped up, providing a useful, additional revenue source that drip-feeds cash over time. Rather neatly, there seemed to be the suggestion that the men would remain true to their characters too: twentysomething Franklin will like the idea of buying a nightclub more than Michael, who might fancy investing in a marina."   Combat: Game Informer's special series of previews today include individual pieces on The Art of the Heist, Touring the Open World and Putting Your Personal Stamp on Grand Theft Auto V - as well as some first details on the evolution of combat and gunplay mechanics via their story, Running and Gunning in GTAV. An excerpt:   "The core combat of Rockstar games has evolved quite a bit since Grand Theft Auto IV released in 2008. Red Dead Redemption streamlined the cover system first implemented in GTAIV, made gunfights more visceral thanks to the animations provided by the Euphoria technology, and introduced the slow-motion Dead-Eye mechanic. Max Payne 3 took the combat even further with destructible environments, kill cams, a last stand mechanic, and more natural feeling movement when you're running and gunning. For Grand Theft Auto V, Rockstar is taking the lessons learned from all of its previous games to bring the combat into the future. The first thing I notice when Franklin and Michael open fire during a heist gone wrong is the smoothness of the transition animations. The characters move effortlessly in and out of cover, while taking care to avoid exposing themselves to incoming fire. A library of new animations also introduces a combat-ready jog that makes it easier to shoot from the hip and even allows players to run, aim, and shoot at the same time. Players can also drop into a combat roll at the press of a button... Melding these improvements together, Rockstar aims to offer the best gunplay the series has ever seen." For video previews, don't miss the aforementioned GTAV O'Clock special preview edition as well as Rev3Games' video preview which is embedded below: Look for more GTAV previews on gaming sites around the web and around the world today which also include a host of new screens from the game - including many international previews linked below. We'll have all of the newly released screens compiled and available tomorrow in high-res at   France: | | | Germany: | | | | | | | | | | Games Aktuell | VideoGamesZone | GameZone |  Spain: 3DJuegos | Meristation | LaPS3 | HobbyConsolas | Vandal | IGN Benelux: Insidegamer | Power Unlimited | 9lives | | Gamekings | Tweakers | IGN Italy: | | | | | IGN Scandinavia: | Gamereactor(DK) | Gamereactor(SE) | Gamereactor(NO) New Zealand: Gameplanet  

Grand Theft Auto V Previews from Around the World including a Full Week of Features at IGN

After Game Informer's preview last week, outlets around the world had their chance to check out Grand Theft Auto V. IGN's week of exclusive content kicked off yesterday with their impressions of the game so far: “One thing’s for sure, the most exciting aspect of GTA V is not just the way it promises to shake up the open-world genre, but also the freedom and flexibility it promises… Grand Theft Auto V could be the benchmark by which all other games – not just open-world games – will be judged against.” IGN's preview can be found here. Their editors also sat down for a roundtable discussion about the game, and they've got a full week of additional coverage planned - including a live extended Rewind Theater for Trailer #2. To see the full week of content as it unfolds, just click here.  UK's Guardian newspaper also got an in-depth preview of the game as well: "This is Grand Theft Auto V, the latest title in a series that has dragged video games kicking and screaming onto the cultural agenda. GTA has always been about possibilities. That is why it is so exciting to see the series return, amid the indie titles it has inspired, and the Triple A titles that have grown up in its shadow. Grand Theft Auto has always sought to push at what game worlds are, it is inarguably ambitious." Read more at and check out links to previews from a bunch of international sites below, as well as a roundtable discussion the guys at Game Informer conducted.   US, UK and Australia: IGN | The Guardian | Game Informer France: Libération | JeuxActu Germany: Spiegel | Games Aktuell Italy: Multiplayer Belgium and The Netherlands: InsideGamer | | Spain: | MeriStation


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