Here you will find the latest news from the Social Club.

For news and updates on all things Rockstar head over to the Rockstar Games Newswire


Introducing Crew Hierarchies

The first of many Rockstar Games Social Club features we'll be introducing for Grand Theft Auto V and Grand Theft Auto Online is the all-new Hierarchies system for Social Club Crews - borne directly out of feedback from the Social Club community. Available for all Crew Leaders right now at the Social Club website, the Hierarchies feature allows the Leader of the Crew to assign special ranks to members, designating the responsibilities of Crew management and assuring that loyalty and performance are rewarded appropriately. Crew Leaders can assign special rank to any and all members (Crew members will otherwise all be defaulted to the designation of Muscle) across the following four tiers: Commissioners:  The Crew’s most trusted member(s) - that essential right-hand man or woman that the Leader relies on for Vice Presidential advisement and executive action. Commissioners have the power to manage and administrate all aspects of the Crew on behalf of the Leader, including the ability to promote members internally or invite new members in. Lieutenants: Made members with specific privileges to keep the Crew in check and hand out promotions or demotions amongst sub-ordinate ranks. Crew Representatives and the mob of Muscle would be wise to keep their Lieutenants (and above) sweet. Representatives: A tier of Crew members who have shown and proved their commitment to the clique - whether with ace performance in competitive modes, or just by rocking their Crew's emblem faithfully since day one. Crew Leaders can assign these special players as Representatives who will have basic permissions to aid recruitment efforts. Muscle: The rank-and-file mob of Crew members who are happy to play their position of causing some havoc Online, doing their Crew's emblem justice and fighting for its good name. Muscle-level members may not have nor want any administrative power but they're often the heart and soul of what makes your Crew fearsome. Ambitious Muscle who are looking to prove themselves to the Crew Leader and rise up the ranks may even prove a threat to their Crew superiors, if any are deemed to be slacking on their responsibilities or performance. Beyond the overall Crew cap, there is no limit on how many Crew members you can designate to any one tier - so decide whether your squad will be a communal and anarchic free-for-all or a rigidly structured and exclusive Hierarchy designed to reward the chosen few and keep the Muscle thirsty for recognition? To see your Crew’s Hierarchy, select Hierarchy from the navigation options directly below the active Crew Emblem on your Crew’s profile page. If you are a Commissioner or Leader and want to organize your Crew, head to the Crew Management page and click Hierarchy. Here you'll see the full chain of command for that Crew, from the upper echelons in charge of managing operations to the ground force responsible for getting the job done - along with a detailed breakdown on your Crew, with options to promote and demote members via the up and down arrows and more detailed information hover boxes that explain exactly what each rank can and can't do. On this page you may notice a colored bar under each Crew tag, which decreases in length as you get further down the Crew structure. This bar is visible across Social Club and will be visible in-game in Grand Theft Auto Online as a public symbol of your rank inside the Crew. The color of the bar is determined by another new feature of Social Club: Crew Colors. These can be set in the Crew management pages, and will have significant prominence in other places yet to be announced. Social Club members may also notice a few new design updates today as well to user profiles and other pages on the network - as always, if you have feedback you'd like to bend our ear on regarding these or other features or improvements that you would like to see around Social Club, please get in touch with us via Mouthoff where we're always happy to have a look at what you have to say. We'd also like to remind all Crew members to make sure your contact email information is up to date in your Social Club account settings and also encourage you to link your Facebook and/or Twitter accounts to your Social Club profile so that you can receive notifications on Crew invites and messages. Make no mistake, respect is still everything and getting your Crew ranks organized early can make all the difference for how you stand out in a crowd, whether you're going toe to-toe with other Crews or planning to just wreak havoc under your Crew banner with a few friends in Los Santos and Blaine County this fall. Stay tuned to the Rockstar Newswire for lots more updates about Social Club features to be announced for GTAV and GTA Online soon.

What Would You Like to See in GTAV Crews?

As we're busy working on Grand Theft Auto V, we'd like to take this opportunity to ask all of you for your feedback, input and ideas for features you'd like to see created for Crews in the game. Whether it's suggestions for competitive in-game Crew features in Multiplayer, new ways to manage and recruit, ideas for enhancing Social Club Crew pages and leaderboards, things you did and didn't like about Crews in Max Payne 3, or any thoughts at all related to Crews really that you'd like to share - we're all ears. We'd especially love to hear from current Crew members and leaders so that we can continue making our unique approach to persistent team based Multiplayer as fun as it can be in GTAV. The place to have your voice heard is via email to Please note that while you are welcome to share your thoughts with one another in our comments section here, the only place where you can be sure our development team will be looking at input is via the above email address. Thank you all for your support and we look forward to hearing your thoughts.

Max Payne Multiplayer: First Set of Payne Thresholds Now Live Plus Latest Weapon Tuning Updates

We've activated the first set of Payne Thresholds across all platforms - a new and diverse set of multiplayer challenges designed to reward players with bonuses for accomplishing certain feats during the course of a Max Payne 3 multiplayer match - including bonus XP for scoring Bronze, Silver, and Gold and titles for your multiplayer character when you hit Platinum. You can also check your personal bests for any Payne Threshold against your Friends, Crewmates and the rest of the world both in-game and via the Social Club site. These first three Payne Thresholds are now live and active until September 2nd - stay tuned for info here at the Newswire on the next set to come.Adrenaline Rush Earn the most adrenaline in a game  Juggernaut Take the most damage without dying  Postmaster General Most packages delivered in a Delivery or Grab game during Gang Wars Additionally, we have rolled out some new dynamic weapon tuning changes including some based on direct player feedback collected at Do remember to hit that address as the official place to have your voice heard for consideration in any future updates to come.•         Auto 9mm o   Effective range increased•         M10 o   Damage slightly decreased•         Micro 9mm o   Damage slightly increased•         Sawn-Off o   Accuracy while dual-wielding decreased•         M82 o   Non-headshot effective range reduced o   Recoil increased o   Recoil recovery speed slightly decreased•         FMP G3S o   Non-headshot effective range reduced •         Resolved an issue preventing the following weapon attachments from providing the correct modifiers: o   Barrel Upgrade 1.       Auto 9mm 2.       FAL 3.       MPK 4.       M972 5.       SAF .40 o   Suppressor 1.       MD-97L o   Gas System Kit 1.       M10 2.       MPK 3.       SAF .40 Finally, if anyone is experiencing any technical issues whether with Payne Thresholds or any other aspect of Max Payne 3, please make sure to hit up our Support Team who can help troubleshoot and advise.http://support.rockstargames.com

Max Payne 3 Multiplayer: Latest Weapon Tuning Updates

* UPDATE: These updates are now live across all three platforms, including PC. As promised, we're paying close attention to user-feedback submitted by the Max Payne 3 Multiplayer community to our address, and using that information to help inform dynamic tuning, title updates and DLC content in the works. Today, we can report a lineup of tweaks that have just been made to adjust weaponry online with aim to enhance overall balance (the updates are currently live across all three platforms). Jump online, give it all a go, and do feel free to hit us back at the Feedback address above if you have any suggestions related to Max Payne 3 Multiplayer at all. Stay tuned for more info soon on forthcoming title updates and DLC as well. •         RPG o   Starting ammunition reduced o   Projectile will no longer ricochet or skim off smooth surfaces •         .38 Revolver o   Effective range increased •         DE .50 o   Accuracy and effective range slightly increased o   Starting ammunition increased o   Resolved an issue that prevented the Gas Systems Kit attachment from granting the correct damage bonus •         608 Bull o   Starting ammunition increased •         Mini-30 o   Slightly lowered rate of fire o   Reduced ammunition capacity of both normal and extended magazines o   Recoil recovery speed improved •         Sawn Off o   Significantly increased damage and range •         Super Sport o   Starting ammunition increased •         Two-Handed Shotguns o   Resolved an issue that prevented the Gas Systems Kit attachment from granting the correct damage bonus o   Improved the effectiveness of the Barrel Upgrade attachment •         Suppressor Attachments o   Now correctly decreases weapon damage at moderate to long rangePreviously:Max Payne 3 Multiplayer: Community Feedback Welcome  

Max Payne 3 Multiplayer: Community Feedback Welcome

As part of our commitment to support the Max Payne 3 Multiplayer community all summer long and beyond, we're eager to hear your direct feedback on anything and everything based on these first few days of international online action. As with any good online multiplayer experience, we'll be continuing to fine tune and balance aspects of the game based on player feedback and based on constant analysis of online metrics. We will be using your input as valuable information to help steer tuning updates we will be making on the fly as well as the content and priority of our title updates and elements of our DLC Packs currently in development. To have your voice heard - simply fire an email off to Cheers everyone.


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