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Asked & Answered: The Rockstar Editor, GTA Online Updates, PC Mods and More

“The real question is: on what are we going to spend the money from the Heists? (For those who have practically everything)” – vens243 “What’s coming next [for GTA Online]…??” – Nilix “Will there be more [Heists] added with future updates?” – carl0winer To vens243 and others who are excited to show off their Heists spoils, beyond the many new vehicles and items that arrived to GTA Online as part of Heists, we are also working on another update coming soon that will feature some very cool new toys for you to enjoy and flaunt with your ill-gotten gains. For now, the screenshot above provides just a glimpse... For those asking for more Heists, please understand that Grand Theft Auto Online Heists were a tremendous undertaking so it’s not the sort of thing where we can easily create and publish additional Heists like other Job modes and missions. We are, however, working on other cool updates for GTA Online that you can expect over the coming months.“I would like to use [the Rockstar Editor] but I’m on PS4. Hey Rockstar, can you do something please for PS4 players?” – Black_Pawn_01 “When’s [The Lab radio station] coming on next-gen consoles?” – GRUNSKY “Is [The Lab radio station] ever gonna come out on PS4?” – sn3jku The Rockstar Editor is an advanced tool requiring additional processing power so it would not be compatible with GTAV on the older systems, but we are currently working on a version tailored for the Xbox One and PlayStation 4 consoles – and we hope to release that sometime this summer, or as soon as it is ready. We are also planning to bring The Lab radio station to all four consoles in a forthcoming title update. Please stay tuned for more information.“Will there be any more updates for [GTA Online] on Xbox 360?” – @ColtsPacersJosh We want to support the older consoles with new content for as long as we possibly can. As we mentioned previously, we always knew there might be a point where we would reach the technical capacity of what the older generation of consoles can handle as each downloadable update requires additional memory both for assets and for additional scripting.  We have continued to optimize the entire game over time in order to squeeze as much memory as we possibly could out of the last-generation hardware and at some point, continuing to add content for those systems could cause the risk of instability to the game overall. As of now, we are planning on releasing the next big content update for all five systems and we will continue to squeeze as much as we possibly can onto them.“Why is [Self Radio] not possible on PS3/PS4?” – Destroy_Ger “How about creating something like that in PS4/3 and Xbox platforms?” – Osprey11 “Can you put this on PS4 or Xbox 1 at least?” – RayzRBlayde1229 The GTAV PC Self Radio experience that plays your personally curated playlist of mp3s in the game as a fully featured and properly integrated radio station just wouldn’t technically be possible on the consoles as it requires more than the consoles allow at this time.“I’m having soo much fun with GTAV on the PC but I just have one question about it, how come you are not allowing mods for it?” - @ClarkMatthew63 “Will I get banned from GTA Online for using a FoV Mod or Oculus Rift mod?” - @Mattophobia We have always appreciated the creative efforts of the PC modding community and we still fondly remember the awesome zombie invasion mod and original GTA map mod for GTAIV PC among many other classics. To be clear, the modding policy in our license has not changed and is the same as for GTAIV.  Recent updates to GTAV PC had an unintended effect of making unplayable certain single player modifications. This was not intentional, no one has been banned for using single player modifications, and you should not worry about being banned or being relegated to the cheater pool just for using single player PC mods. Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing. It also bears mentioning that because game mods are by definition unauthorized, they may be broken by technical updates, cause instability, or affect your game in other unforeseen ways.“We want to play GTAV with joystick. Will you add joystick support for PC? There is a huge difference between gamepad and JS.” – @eniyikotuadam “Just wondering if there’s a possibility of including joystick support for GTAV in any upcoming patches or updates?” – received via Mouthoff “Rockstar friends, GTAV PC version would be significantly enhanced if players could use their steering wheels.” – received via Mouthoff Thank you for the feedback! We understand that many PC players out there would like to see enhanced peripheral support for specialized controllers such as flight sim joysticks and steering wheels. No promises, but it is something we are investigating to see if possible in a future update.“Can I play GTAV on my Mac?” – received via Mouthoff “Why this game isn’t [available for] Mac?” – Jaalloav While GTAV isn’t technically released for Mac, you can actually play the PC version on a Mac by running Windows 7 or 8 through Boot Camp. You can find instructions along with some other requirements over at Rockstar Support.“Hi Rockstar! Please report these guys on YouTube who destroy your game. Look at all the cheats they promote in their videos… I’d be grateful for answers on what you plan to do with about this?” – Aleek94 “Okay, so I've let this slip under the carpet, but now I'm really starting to get pissed off with the whole situation. I can accept people grinding Capture or Rooftop Rumble, what I can't get over is the amount of people doing money and RP glitches, and the YouTubers who are feeding the community with them... I suggest you take action on the YouTubers who are promoting these glitches… they need dealing with, because they're the ones starting to destroy GTA Online...” – ilewisgta We are tremendous fans of the vast majority of YouTube content that fans post using footage from our games – everything from original machinima movies to funny gameplay moments to hypnotizing time-lapses and so much more – but we obviously do not support or condone any videos that attempt to instruct people how to cheat their way towards illegitimate RP, counterfeit GTA$, duping vehicles without having earned them and other things along those lines that compromise the fairness of the game’s ranking and economy systems. We have a long-standing policy on posting copyrighted Rockstar Games material over at the Rockstar Support website, and to make things clearer on this front, we’ve just added a bulletpoint about this particular type of content there. Just like our other long-standing rules about not posting pre-release leaked footage, spoilers or entire in-game television content episodes – anyone who posts videos that encourage and promote ways to cheat your way towards gaining illegitimate RP or counterfeit in-game money or duplicating in-game items without having earned them may have their videos flagged for takedown with YouTube. Thank you again to everyone in the community (and especially the hardworking and creative GTA YouTube community!) for helping to bring this matter to our attention. Thanks also to everyone in the community for your ongoing efforts since the launch of GTA Online in reporting glitches, bugs and exploits to us via the Support website – it’s invaluable information that helps inform fixes in Title Updates and via dynamic tuning to help keep GTA Online as fair as possible for everyone.“Are you guys doing anything to fix godmode/invisibility and unlimited ammo [in GTA Online]?” - @TacticalTaco5 Absolutely. We have always taken this issue very seriously and have people dedicated to addressing these problems when they arise. Unfortunately even a tiny minority of people cheating can have a negative impact on a larger population. In addition, solving this problem requires a different approach on each platform. We have been regularly rolling out fixes for specific exploits and tools to enable us to combat cheating with each patch and we are going to continue to do so. While it’s unrealistic to say we can solve the problem of cheating forever and for everyone, we believe we are making significant progress on this issue and we will continue to work aggressively to stop these griefers in their tracks as best we can.Asked & Answered is a special feature here at the Rockstar Newswire rounding up a selection of popular frequently asked questions with official responses from Rockstar. Have another question for us? Feel free to send it to our attention at mouthoff@rockstargames.com where we can have a look for consideration in an upcoming edition. As a reminder, if you have suggestions specific to GTA Online, you can send them to GTAOnline@rockstargames.com and if you have a technical customer support question of any sort, please visit​ http://support.rockstargames.com and consult our knowledge base to find help.

Asked & Answered: GTAV First Person Experience, Online Heists and Much More

In the time since Grand Theft Auto V's release on new generation platforms, we've received lots of questions from the community about what is in store for the future, including the highly anticipated launch of Online Heists, which was discussed in yesterday's IGN interview. Today, we've got a special Asked & Answered that addresses this and many other frequently asked questions we've seen recently. If you've got a question for us, as always, feel free to hit us up at mouthoff@rockstargames.com and we'll do our best to provide you an answer if we can – and maybe even address your question in the future here at the Newswire. “Are you only doing first person games now? I have always loved Rockstar Games partly because they are third person games.” – Allen (via Mouthoff) Absolutely not! We are excited by the response to our first effort at a first person experience, but remain committed to third person games and may or may not use first person as a camera option in the future. We do like to, whenever possible, give people options so they can play a game the way they like. “To the people at Rockstar Games, could you guys please bring First Person to PS3 / Xbox 360?” – Brandon (via Mouthoff)“Why just have First Person on next-generation, why not on the other consoles? Could [you] add it to PS3 and Xbox [360] please?” - @DawsonSunderlan As we’d mentioned in our recent interview with IGN, First Person Mode is a new feature that is only technically possible for us to add to the game with the expanded memory that the new generation platforms provide. There are thousands of new animations added to the game to facilitate First Person Mode, which would have been impossible to do on the previous generation of consoles without seriously compromising the game in some other capacity. “What is the point of Shark Cards, apart from to make you greedy bastards lots of money?” – Tim (via Mouthoff) The reason we included optional in-game currency in Grand Theft Auto Online, rather than directly selling DLC, was because it was the only way that we could distribute DLC without dividing the player base each time we brought out a new content pack, which would destroy the online community very quickly by splitting players up. Thanks to Shark Cards, we have been able to give away every piece of DLC so far for free in order to keep the community whole and give people options as to whether they want to earn new content by playing the game, buy new content with Shark Cards or simply don’t get new content and still keep playing the game. “What is the #GTAOnline Heist official release date?” - @iCrazyTeddy “Why are Heists taking so long?” – Donny (via Mouthoff) We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them. In the meantime, here are a couple of cool new screenshots to whet your appetite… Tight coordination and teamwork will be necessary to fight your way to a big score. Tools of the trade. There will be new vehicles including the armored Karin Kuruma. “Are Heists only for Xbox One and PS4?” – IG:dodger_blue_ant As previously confirmed, GTA Online Heists will be available to play on all four consoles: PlayStation 3, PlayStation 4, Xbox 360 and Xbox One – as well as for the PC. “Now that you have GTAV out for next gen consoles, are you going to forget about the rest of us?” - @BlackWolf468 Hi BlackWolf, certainly not as players on PS3 and Xbox 360 can look forward to Online Heists and other updates that are in the works coming soon. We are incredibly thankful to our original generation of GTAV and GTA Online players on those systems and wish to continue providing content to them for as long as we can. Of course, at some point in the future, there may be a point where we reach the limits for the previous generation of consoles as there may be some updates that are only technically possible on the new hardware – but we do hope to continue delivering as many updates as we can for all four consoles for as long as possible. “Will you add snow to #GTAV this winter again? I missed it last time. Would be awesome: P” - @zaetayo “You guys gonna do an Xmas theme for GTAV again?” - @Ryan_Heda We prefer to keep such things as a surprise, but without giving away any details (no peeking under the tree!), we can say that we do have a few seasonal treats in the works for players on all four systems to enjoy this coming holiday season in GTA Online. Look for details on that very soon. “Hi, please would it be possible to add or patch the ability to leave your car engine running when leaving a vehicle into the game?” – Martin (via Mouthoff) “Why are there no animals in GTA Online?” - @joeny33 “Will the casino ever be available to us players to gamble our hard earned GTA dollars?” - @TheGamer4_G “Grand Theft Auto next-gen is almost the perfect game in my humble opinion… However I do have one suggestion, I would LOVE to see a Texas hold ‘em and/or Blackjack mini-game… I would love to have the chance to gamble with my GTA dollars against AI and other players around the word. It would add yet another activity in the vast world that has already been created. Yours sincerely, a loyal fan.” – Scott (via Mouthoff) We know that there is a never-ending community wish list for new content to be added to Grand Theft Auto Online. Not only do we truly appreciate that, as we’ve always said that the evolving world of GTA Online is as much yours (the players and residents of Los Santos and Blaine County) as it is ours – but we also need it and rely on it. Please keep your most wanted new features, updates, changes and tweaks coming via email to our official inbox at GTAOnline@rockstargames.com; we are constantly checking this feedback for ways that we can improve the game. To date, your feedback sent there has been invaluable in helping shape the game to what it is so far, and we look forward to the collaboration continuing strong in 2015 and beyond. “Can PS4 players play GTA Online with PS3 players?” – IG:evil_gamer505 We absolutely love being able to push the boundaries of what can be done in a dynamic online world like GTA Online, but certain things are not technically possible right now and this is one of them. Unfortunately, there is no technical way that we could enable players to play in the same lobby with one another across different types or generations of game consoles. It is also impossible to enable PC players to join console-based lobbies. “After the #GTAV reboot, how about a #RDR reboot?” - @SlyFoxC “#GTAV on #XboxOne is seriously the pinnacle of awesomeness mountain. Now can we please get a Red Dead sequel please @RockstarGames?” - @FRYMANATION “So if you’re going to keep making GTA, why not keep making Red Dead Redemption?” - @Austin_Lawson32 It’s wonderful to see so much excitement and enthusiasm for the Red Dead series, and nearly 5 years after Red Dead Redemption’s release(!). As we’ve mentioned when asked in the past about new games in other series such as Red Dead Redemption, Bully and L.A. Noire, we don’t always rush to make sequels, but that does not mean we won’t get to them eventually. We have so many games we want to make and the issue is always one of bandwidth and timing. We thank longtime fans such as yourselves as always for your amazing support and please stay tuned in 2015 for announcements of what’s to come from Rockstar Games. “I was wondering if I could also [transfer] my [GTA Online characters and progress] from Xbox 360 to PC? Because I had a lot of nice cars on my Xbox 360 but I want to play on my PC, not start over to get all my cars. Is that possible?” – Luuk (via Mouthoff) “Hello, wanted to ask about Online character progress transfer. I read on your Support site that it can be done only once. So my question is, I have a level 200 character on my PS3, I want to buy the PC version but think Santa might bring me the PS4 version. If I transfer my character to PS4, does that mean I am not allowed to transfer to PS3 character to the PC version when it ships next month?” – Tommy (via Mouthoff) Not to worry, you will be able to transfer your Online characters and progress from any of the four consoles (PS3, PS4, Xbox 360 or Xbox One) to the PC platform. To be clear, if you transfer or have already transferred your progress from PS3 or Xbox 360 to either PS4 or Xbox One, then you will still be able to do another transfer again from PS4 or Xbox One to PC. We have updated the detailed transfer information article at Rockstar Support to account for this. “Dear friends at Rockstar, I would like to know what’s going on Grand Theft Auto V for PC…” – Alli (via Mouthoff) Hi Alli, we’re presently in the final stages of development on the PC version of Grand Theft Auto V and hope to have confirmed official system requirements to share soon here at the Newswire, please stay tuned for that to be announced in the coming week. Thank you and we’re very excited to bring GTAV to the PC gaming community!

Asked & Answered: GTAV

  Here’s a special edition of Asked & Answered addressing just a few of the frequently asked questions we’ve seen out there from fans recently. Of course we’re aware that there are many more questions and curiosities out there about GTAV, so do stay tuned for more to be revealed about the game in due time. Meanwhile, you can always feel free to drop us a line via mouthoff@rockstargames.com where we’re glad to have a look at what you have to say and help out wherever we can.     “So can you switch characters? Trevor Michael and Franklin - can you play all of those guys? And everybody has their own missions???!” – @GTAVISBEST "How is changing between characters going to work during missions?" – HIBMFL “Do you have to switch characters constantly?” – killer772   Michael, Franklin and Trevor have their own separate lives with their own sets of friends and acquaintances, and even their own preferred ways of spending their free time. When you’re not on a mission, you can freely switch in real-time to any of the three characters to drop in and out of their lives letting you see what they’re up to. And because they have their own schedules, you’ll never know what they might be doing – you might drop in on Michael in the middle of a family dispute, interrupt Franklin chatting up some ladies, or Trevor on the run from the law – or whatever else these guys do in their free time... How and when you switch between characters when you’re not on a mission is completely up to you. In addition, each of the guys has their own missions and side jobs. There will be times on a mission when you play as one character, or as combinations of two of them, and sometimes as all three, always being able to switch between the characters mid-action.  Off mission, it’s up to you. You can play as one character on his own or hang out with either of the other two or both of them, or you can switch between any of them.     "If I play as Trevor, can I zoom out, find out where Michael is, and then go and kill him while playing as Trevor? #GTAV" – @GTALAD4EVA   In the open world, the characters are meant to be living their own ongoing and unpredictable personal lives, so understandably it’s not always easy to track one of them down in the vast city of Los Santos or the many towns spread about Blaine County at any given moment, but you will be able to find them. Having found them, (or simply after calling them up and arranging to meet them), you’ll certainly be able to hang out with them, annoy them should you choose, and maybe even assault them, but you won’t be able to kill them. They all have remarkable powers of recovery and good health insurance. The game is based on playing all sides of these three characters’ interwoven stories rather than having generic, interchangeable leads, so permanently killing a major character in that way wouldn’t make sense. If a player is determined enough though, they may well find a way to badly injure one of the characters and switching to that character would just put you in the hospital to continue where you left off.     “Hello, I noticed that the Special Edition of GTA V includes a large "blueprint" of the map. I was wondering if the Standard Edition of GTA V will include the traditional folded paper map that, as far as I can recall, has always been included with GTA games.” – received via Mouthoff "Will a GTA V poster be included when the game is purchased?” – @ny718kid   As in all previous Grand Theft Auto games, we’ve made a point of including a map of the world to aid players in navigating the city. In all versions of GTAV, the game disc will accompany a map with all the details players will need to navigate the world.  One big change though with this game is that with a world of this size, we created a double-sided map based poster to make sure players have all the information they might need to discover and explore the world. The blueprint map in the other editions does contain plenty of additional information and secrets on it.     “My name is Pedro and I have a doubt. When are you going to release the pre-order links of the Special Edition and Collector's Edition of Grand Theft Auto V on Brazil?” – received via Mouthoff   Hi Pedro, we’re working hard to make the Special Edition and Collector’s Edition available for pre-order in Brazil as soon as we can. We’re currently waiting on some customs issues to be resolved before retailers in Brazil can start accepting pre-orders. To all others who have questions about whether and where the Special Edition or Collector’s Edition is available in your particular country, we’ve been maintaining the www.rockstargames.com/V/preorder page to be as up to date and accurate as possible for all territories shown – if you have additional questions beyond that, feel free to hit us up at mouthoff@rockstargames.com and we’d be happy to investigate for you.     “Would you be able to tell me to what extent are weapons and vehicles customizable?” – @kieranmgklaceup   Without going into detail just yet, we can tell you that both will be very customizable – with a range of weapon upgrades as well as some very deep car customization. Stay tuned for more very soon.     “Rockstar, how many discs will the Xbox and PS3 versions of the game have? I am asking because I am just conscious of how many discs I will have to install onto my Xbox 360 HDD.” – cj67890 “Hi R*, as you said GTAV will be the biggest game that Rockstar ever created, normally it should be the biggest in size too. So how you are going to solve Xbox 360 disc limit issues? I mean will GTAV have many discs (on Xbox 360 platform)…?” – youtubos “If we install GTAV on Xbox 360 do we have to insert other discs or not?” – Persian-boy1995   Grand Theft Auto V is the largest and most ambitious game we have yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on both Xbox 360 and PlayStation®3 systems. For Xbox 360, Grand Theft Auto V will ship on two discs; Disc 1 will be used for a one-time mandatory install and Disc 2 will be used to play the game. After the install, players will be able to enjoy both Grand Theft Auto V and Grand Theft Auto Online without any need to switch discs. This initial install will require an Xbox 360 Hard Drive or an external 16GB USB flash drive with at least 8 GB of free space. If using a USB flash drive it must be at least USB 2.0 with a minimum 15mb/s read speed and formatted for Xbox 360 use. A new USB flash drive is recommended to ensure optimum performance.  For PlayStation®3, the game ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.     “Will we ever see some GTA V gameplay?”  – @ASTR4Lx   Yes. Soon (or in September if you don’t want to see it before you play it… it’s up to you) – the first Official Gameplay Video is on its way...     “Hey Rockstar, I'm curious whether you are planning on releasing GTA V on the PC...” – received via Mouthoff “You've probably been asked before, but is GTA V coming for next gen consoles also?” – @tomtoon2010   The only versions of the game that we have announced are for the Xbox 360 and PlayStation®3 which are set for a September 17th worldwide release. We don’t have anything to share about the possibility of a next-gen or a PC platform release at this time and we are completely focused on delivering the best possible experience for the consoles people have right now.     “When will we get information on GTA V multiplayer?” – @camronbnl3   Expect to hear some first details soon – it’s called Grand Theft Auto Online and we’re very excited to unveil it for you sometime this summer.     “A healthy GTAIV multiplayer game is really hard to come by nowadays. By healthy I mean players play for good clean fun. Every time I join a game it's either modded or hacked. When I create a custom game, some abusive d*ck joins my game and ruins everyone's fun game. I can't just kick him out unless everyone votes. Do something about this in GTAV, Rockstar.” – received via Mouthoff   Ever since Grand Theft Auto IV was released, we’ve continued to integrate newer and stronger methods of cheat detection and prevention for each of our games. While we have yet to reveal specifically what new anti-cheating measures we have planned for GTAV, rest assured that we’re focused on creating as level a playing field and as fair, fun (and healthy as you say) an experience as possible for everyone. There will always be some people who want to cheat but we are going to do our best to stop it. We have spent a lot of time and effort making an incredible Online experience and proper support is part of that package.     “Hello Rockstar, I have a question: how much difference will there be between the PS3 and Xbox 360 versions of the game?” – received via Mouthoff   Players can expect the same great gameplay experience on both the PlayStation 3 and Xbox 360 platforms as they have both been developed in tandem.  Like all of our games, trust that we’re committed to making sure Grand Theft Auto V looks and runs as great as possible regardless of whether you pick it up for PlayStation 3 or Xbox 360, and we are excited for fans on both platforms to experience Grand Theft Auto V this September. We expect any visual differences to be completely negligible.     “I smell a delay...” – SanViceCity “Hope R* will release this game on September 17th. HOPE it will no be delayed AGAIN.” – creed_20103   There’s nothing to worry about, so we aren’t quite sure what you’re smelling!  GTAV will be available for PlayStation 3 and Xbox 360 on September 17th.  

Asked & Answered: Max Payne 3 and Grand Theft Auto V

Presenting a new edition of our Asked & Answered series - truths and trivia about our games featuring a broad range of questions extracted from your Social Club member Newswire comments, tweets, and Mouthoff emails. Read on below for answers to some prevalent questions and make sure to check out some of our previous Asked & Answered editions for other popular inquires we've addressed, plus you can always hit us up directly at mouthoff@rockstargames.com as the best place to ensure we’ve had a look at what’s on your mind.   “Is there going to be an update to balance the weapons [in Max Payne 3]?” – KableTheWarChild   Weapon tuning and balancing is something that we are largely able to do dynamically on the fly – we have already done some balancing based on user feedback collected since we originally solicited the Max Payne 3 Multiplayer community’s input. If you still feel like there is something unfairly balanced however, we definitely encourage you to report it to MaxFeedback@rockstargames.com to let us know. That’s the address where our developers are actively looking at suggestions from our online players.     “When will we be able to customize our Loadouts on [the Social Club] website?” – Dukeofibanez ““Rockstar, how come there aren't any individual leaderboards like in Red Dead Redemption? … I want to know how I stack up against the best. Please start on making individual leaderboards. An acknowledgment of my request would be nice. Thanks." – Tom543 “Crews should compete on a separate leaderboard that is for large Crews only and move them off the boards shared by the smaller user created Crews because as it stands there is absolutely NO way a user created Crew even populated with top players that are active regularly in matches could ever surpass the official Crews on the boards just due to sheer volume.” – DeafAtheist   All of those things are definitely in the works and should be launching this summer as part of our continuing support for Max Payne 3 online, Multiplayer Crews, and the new Social Club community overall. We totally agree with the Leaderboard feedback and we’re creating more filters to better organize private Crew boards and Crews by size groups. Stay tuned in the coming weeks for updates along those lines plus other Social Club updates and new features like exclusive unlockable Deathmatch character skins and more.     “Any word on the limited print editions [of the Max Payne 3 comic book series]?” – ViceCityPD “I wanna know if you’re gonna sell the comic?” – VolginX   For fans who’ve been entering to win a printed copy of Issue #1: “After the Fall” – as you may have seen earlier this week we have copies in hand just off the press (they’ll be shipping out to lucky winners this week). Right now, we’re only planning on giving the physical copies of those comics away as giveaways and we may include some as free bonuses with purchase at the Rockstar Warehouse. We are investigating creating a special edition of all three issues as one graphic novel for purchase.     “Rockstar, can I assume that ONE of the reasons that led you to choose São Paulo as a setting for Max Payne 3 is because of your continuous attempt to set your games in different parts of the world, hence re-creating different cultures and scenery in your games rather than sticking to re-created versions of USA cities?” – CDTOE-1809   The reason we did is we thought the city was interesting, both visually and socially, and a logical place for Max to end up, as you can see when you play the game. We are happy making games set in versions of New York or  L.A., or in Timbuktu. There is no agenda or master plan in this regard. Just what we believe works well for the proposed gameplay and story and will be visually interesting.     “Why does it take so long for you to develop games when u have so much money and so many staff? It should be months between games not years can someone explain it to me. We live in a consumer society the customer is always right don’t forget that. Yours with anger R Harris” – received via Mouthoff   Upsetting you feel this way! It takes us a long time to make games because we take it enormously seriously, and want the game to be everything it can be so that you, our fans, are as entertained and amazed as possible. We are sorry that it sometimes seems to take a long time, but the massive amount of work it takes to imagine, design, build, and populate a digital world is simply staggering, and we are constantly striving to make sure each game surpasses the last one. The games are made up of millions of assorted assets, and built by hundreds of highly talented, highly specialized people, working incredibly hard. We try to work as fast as possible, but given the combinations of cutting edge technology, high resolution graphics and animation, and hundreds of thousands of sound files, all of which have to work perfectly, and be fun and enjoyable to play, it is not surprising the games take a while to make. Even with sequels to existing games, it is important to us that they have a lot of new elements and feel fresh and exciting. We feel it is our duty to make sure the games are as good as we can make them and as innovative as we can make them.      SPOILER ALERT - “Kill or spare Ivan Bytchkov? Kill or spare Cherise Glover? Kill Playboy X or Dwayne Forge? Kill or spare Clarance Little? Kill Francis McReary or Derrick McReary? Kill or spare Darko Brevic? Take the deal or get revenge? I know what I'd do but I wanna know what [Niko] would do.  You designed him so you know him better than I do.” – Mike Sean Clifton   That’s a very interesting question. The choices that you make in Grand Theft Auto IV while in the shoes of Niko Bellic are completely down to personal preference. Your conscience and curiosity help Niko to make decisions throughout the game, so we really don’t have a straight and true path for how the Niko ‘character’ would react in life or death situations – it’s all down to the individual who plays him, and our hope was to have a fairly even split in all of the choices, so they seemed like real dilemmas. In terms of outcomes (something Niko would not know at the time) there is a ‘best pathway’ which is the sort of thing we reveal when we do a tips post, but that is from a pure game design / mechanics perspective as some choices give you more advantages than others, not from the choices Niko might make at the time. Those are up to you.     “Is there any possibility GTA III or Vice City will become available to purchase/download on the Xbox live marketplace like San Andreas has?” – PURSER_THEPAIN   Due to compatibility issues and other technical limitations, we do not have any plans to make Grand Theft Auto III or Vice City available on the Xbox LIVE Marketplace.     “What is Cottonmouth [the city from Manhunt 2] based on?” – received via Mouthoff   Cottonmouth is inspired by a bunch of large southern US cities, including New Orleans, Charleston, Atlanta, but not any one in particular.     “Hi, I have one question, why is GTA4’s Liberty City so different from the Liberty City in GTA3???” – received via Mouthoff   In the same way that Liberty City in the original Grand Theft Auto is different from the version seen in GTA3, the advances in hardware that preceded Grand Theft Auto IV’s release opened up so many more opportunities to build out and re-invent the game world from what we were able to do in previous games. Liberty City in GTA3 is loosely based on a series of East Coast and mid-western cities – New York, Philly, Detroit, Baltimore etc – but without being any one in particular. With Vice City we began experimenting with cities that were more direct spoofs or impersonations of places. For GTAIV’s Liberty City, we really wanted to make a high definition, incredibly detailed digital impression of New York (but still given the Rockstar ‘twist’), as this was something we had not done before and we felt was interesting.     “Hallo, does ‘The History of Rockstar Games’ book have a release date?” – @Gunslinga_M3 (via Twitter)   We aren’t writing a history book – we’re writing a book more about the games themselves, called Digital + Analogue: The Art and Science of Rockstar Games. We don’t have a release date yet, but the book is shaping up fantastically.     “What is going on with GTAV?” – received via Mouthoff   We are very busy working on the game! Everything is going well, but the game is a huge project. We should have more information and some new assets for you soon.     “Why don’t you give us more news?” – received via Mouthoff   As we have said before, we have often had long gaps between asset releases on previous games and will continue to do so in the future. We are sorry if you find this frustrating, but please understand, we don’t do this because we ‘don’t care about our fans' 'don’t respect our fans’ 'hate GTA fans etc' – precisely the opposite! We do it because we want to make sure we only release 100% correct information, and because we want to keep plenty back for the actual game release so there are still lots of surprises when you play it. The only things we care about are that you enjoy the experience of actually playing the game and that we release accurate information. We just have not been in a position to show more of the game than the trailer and will not be for a while yet. We did, however, manage to sneak a quick screenshot out for you… it’s not much, but we thought it was pretty fun.       Then of course our art team said that no single shot could encapsulate the game properly, so they gave us another...     We will try and get some more screens for you soon and then another trailer when we are ready.      “http://www.youtube.com/watch?v=eewX3uhCNkQ The above link is a video I have found of apparent lighting test of GTA V. Can you disclose weather this is real or fake. Thank you in advance :)” – received via Mouthoff   Now that we’ve announced GTAV, all the way up until game launch (and probably beyond) there is going to be no shortage of non-stop hoaxes, faked footage and screens, rampant rumors and speculation. As a rule, we are not going to get into the game of confirming or denying each of these as they happen as there is simply too much of it. Half of them we don’t even understand – for example, we have no idea what ‘the build model’ is, so have no idea if it is complete or not! Instead, we’ll leave it to fans like yourselves to decide what’s legit and what’s phony. Please assume if you don’t hear it here, it is probably mostly fakes and almost definitely not the complete truth.  One thing we’ll say definitively though is – there is absolutely no ‘beta’ test for the game. If you see ads or solicitations to join a beta program, beware as this could be a dodgy online phishing scam. Your best bet is to only trust information as official if you’re seeing it announced here at the Rockstar Newswire.     “Hey guys hope everything is good over there in Rockstar. Just a question referring to GTA 4, the game was brilliant and I really enjoyed and still do, but what disappointed me was the lack of planes and jets... Can you tell me why you didn't include them, I'm sure you have a very valid reason?” – via Mouthoff   The city was simply too small for effective and enjoyable flying. It was the first time we made a high definition open world, and it was a massive amount of work to make something on that scale – we simply could not make an environment big enough for planes to work properly. Fear not, they are returning in what is our biggest open world game to date.     “All I wanna know is is there goin to be a new Red Dead game any time soon?” – via Facebook “Will there ever be a sequel or prequel to #RDR I am Red Dead mad!!” – @liquidh20stevew (via Twitter)   Awesome, we love Red Dead too – and are thrilled that so many of you loved John Marston’s tale and are excited for more epic Western action. As we mentioned in our last set of Asked & Answereds to similar questions about the future of other game franchises like Bully and L.A. Noire, we don’t always rush to make sequels but that does not mean that we won’t get to them eventually. Stay tuned for further announcements about the future of the Red Dead series.     “Is it true that the hosts from the 'Opie & Anthony Show' were in RDR? Example: Anthony played the shoekeeper in the Gunsmith stores and Opie's picture showed him as a bounty?  I was just wondering?” – FeelThePayne   Good question! As you may know, we’re long-time friends with the guys from the Opie & Anthony show – guesting on occasion on-air and also getting some of them involved in our Social Club multiplayer events as they’re pretty serious gamers themselves. To clarify rumors of them making cameo appearances in Red Dead, we can confirm that yes Anthony is the gunsmith, but Opie is not in the game.     “@RockstarGames will you ever release a #socialclub app for smart phones?” – @GamerGuy2O9 (via Twitter)   This is among many things we are looking into for the future of the Rockstar Games Social Club, but we cannot confirm anything yet.  

Part 2 of this Week's Asked & Answered: Max Payne 3 Details and More

As promised, today we present part 2 of this week's Asked & Answered session, with even more of your questions taken from the Newswire comments, Twitter replies, Facebook messages and emails to our Mouthoff inquiry inbox... If you missed it earlier, you can find a link to our previous official responses to questions about Max Payne 3, Grand Theft Auto V and more right here.“I've waited nearly 10 years for this. Will Max Payne 3 feature any driving this time around? I know you guys avoided it so it doesn't seem like a version of a Grand Theft Auto game but since Max is 10 years in and established as its own, will you add that in?” - Dymez510“Max is there more in-depth hand-to-hand combat with interaction of environment?” - zell92i75 As we’ve stated in the past, we’re working very hard to ensure that we’re being faithful and true to the heritage of Max Payne – and the heart and soul of Max Payne gameplay has always been as a pure shooter. Apart from some pretty cool melee kills that can be triggered when in close quarters with an enemy (check out the very end of the latest Design and Technology video for an exemplary pistol-whipping), we have no intention of betraying that to introduce driving/racing or brawling elements. Just get ready for some of the most cutting-edge, advanced and insane shooting gameplay you’ve ever experienced. If you want driving, we do make some other games. This game is all about story driven gun play.“With the trend of video games becoming 'easier' to complete to cater to the casual market in the hope of everybody completing the game, can we expect a challenging hardcore Max Payne game? I remember from previous Max Payne games, there being tough levels with intense shoot-outs. Can we expect the same with MP3?” - ILikeVideo-Games Yes – while we’re not going to go into too much detail about the specifics of it just yet, we can answer that there will indeed be varying optional difficulty levels for players to play through the single-player story with - so that the game can be a challenging, satisfying and fun experience for players of all skill levels, and special rewards for completing on harder difficulty levels – we will have more details soon.“Thanks for answering my Max Payne 3 question! Ok... I know I'm making a stupid request but... somehow, in Max Payne 3, could you please put some producers and writers commentaries? I wanna know everything you got inspired with, how you did it and why you did it. Some fans would appreciate this idea too!” - received via Mouthoff Not a stupid request at all! Although we most likely won’t be including development chronicles or commentaries within the game itself, if for no other reason than we rarely have much spare room on our game discs, we’d definitely recommend you pay close attention to some of the content online that will continue to hit in the lead-up to game release – including our behind-the-scenes Research posts and Rockstar Recommends series here at the Rockstar Newswire, the continuing Design and Technology Series of videos, and exclusive interviews we’re giving with gaming sites discussing the development of Max Payne 3. “@rockstargames Wow, I have a lot of questions. Are you going to be divulging the full list of classic characters for Max Payne 3's Special Edition?” - DrDeanDarko (via Twitter) Yes, we will be confirming the full list of characters in Max Payne 3 Special Edition’s Classic Character Multiplayer Pack soon.“R* are you planning to make DLCs for mp3 in the future ? I’m looking forward to this game, because Max Payne 1 and 2 are one of the greatest games and game experiences for me :D this game will be awesome !!!!! :D” - Maxx-Paiin Thank you. It’s great to see hardcore Max Payne fans such as yourself getting excited for the game’s release – as we’ve said before, we’re working very hard to ensure a faithful but still fresh and new Max Payne title for you all. As for future looking downloadable content, it’s a bit early yet for us to confirm exactly what shape Max Payne 3 DLC might take as we’re still in the planning stages for that, but yes we do plan to support Max Payne 3 with content post-release to properly extend the game experience for fans.“Okay, question time! Will we see the nifty TV shows from the previous two in Max Payne 3?” - ABoyandHisX Very possibly...“In footage of the game, we see Max in both São Paulo and back in New York City. Are the New York city parts solely at the beginning of the game, or are they perhaps a part of flashback missions throughout the story?” - received via Mouthoff We don’t want to give too much away about the game’s narrative structure, but the game is about Max coming to terms with his experience in São Paulo and the events that took him there, so they are spread throughout the game, like memories triggered by events in São Paulo.“Any news about Max Payne on iOS?” - avbros Yes – following the release of Grand Theft Auto III for iOS (and Android devices) late last year, the original Max Payne will be our next release for mobile devices. We will have an official announcement soon confirming the release date, but you can expect it to finally be released sometime in the next couple months.“Rockstar, if I may ask, what is the relationship like between you and Remedy?” – received via Mouthoff Remedy are great long-time friends of ours - they may be an external development studio not part of the internal Rockstar system, but we’ve always loved what they create, and their passion for games, and feel a certain kinship in that they are a studio not afraid of creating original and unique story-driven game experiences very different from the norm. We admire and respect all game makers who stick to their guns and make interesting and original games, and in particular ones like Remedy that we’ve had the pleasure to work with ourselves and know to be good guys as well. As creators of the Max Payne series, we’ve been honored to have them directly involved with us in the making of Max Payne 3 and at the same time, it’s been a thrill to be in the loop along the way seeing what they’re up to with Alan Wake and the new American Nightmare release coming out. If you’ve never checked that game out, we definitely recommend having a look.“Are there any hopes of us getting a Bully 2? I loved the original and it’s been, what, 5 years? Please make another one.” - siim2200“Hey, and Bully 2? It’s Real? Please make Bully 2! The world needs a Bully 2” - Julio Cësar (via Facebook) We absolutely love that over 5 years later, we’re still seeing so much enthusiasm for Bully - all we can say is to see the answer from Monday's Asked & Answered about L.A. Noire! We really love Bully ourselves and may also make a sequel at some point.

Asked & Answered: Max Payne 3 and More...

Presenting the first in a two-parter edition this week of our Asked & Answered series culled directly from your Newswire comments, tweets, Facebook posts and mouthoff emails and summarily stuffed with official answers to an assortment of questions on the details of our next upcoming release, May 2012's Max Payne 3 - as well as a host of other inquiries. Please keep in mind, as always, that while we can't answer every single question you send our way, our ears are always open. If you've got questions you'd like us to consider for a future edition, the best way is to shoot us a mail directly at mouthoff@rockstargames.com. Look for more Max Payne 3 questions to be answered later this week as well in part two. “Nooooooooooooooo why is [Max Payne 3] getting delayed??????” - MRMARTSON We understand it's disappointing to have to wait another couple months for the game, but we hope you know our goal is always to deliver the best games we possibly can. Trust that the delay is all to ensure the game is as epic and highly-polished as possible. Thank you all for your patience and understanding. We believe it will be well worth the wait. “18th of May is also for Australian release?” - Jortan Yes, the Australian release of Max Payne 3 on Xbox 360 and PlayStation 3 will also be on May 18th.“Hey @R* can you show us the final cover for Max Payne 3?” - maciej595revan“When will you guys show us the final cover art of the standard edition?” - emmi18176860 The final cover art will be revealed in the next few  weeks – stay tuned. “@RockstarGames Why the two week delay for the PC version?” - wazups2x via Twitter We also would like the Max Payne 3 PC release to happen as close as possible to the console release date. It just wasn’t possible to get the PC version lined up day and date with the console releases, but we’re working to make sure it’s with you just a couple weeks thereafter. “Any chance there'll be a feature sometime showing how Rockstar took the fan's faces from picture to screen?” - Marney-1“@R* Will you show us this screen of the selected people to be in the game, but with the in-game engine? I want to see how the faces look like with the engine.” - Undertaker13 Absolutely. They’re all being implemented now as we speak, using production photos provided by the fans we chose in the #MaxPayne3 casting event on Twitter. We’re excited ourselves to see the finished results and will be sharing a look with you all when they’re ready. “What is the deal with giving U.S the game 3 days early? why do you do this?” - x_STREETKING_x“Why does it get released later for Europe is it because of shipping?” - i-dunn0-o No, it’s not because of shipping, it’s just the way entertainment gets released between the two different territories at retail – in the US, games, music and DVDs come out on Tuesdays and in Europe, on Fridays – so that is how our releases come out. We did, with GTAIV, try a global release – but it was very complicated and created a lot of problems with retail in Europe. We are old enough to remember when there were often months between American and European releases, and believe three days difference is not a huge deal, but we would also just as well prefer it if everywhere was easily set up for releases to be on the same date. “It is written that BOPE will appear in the game, right? But I would like to know how can this happen if the game is set in São Paulo and BOPE is from Rio de Janeiro. I'm looking forward for an answer.” - LFKS123 No actually, the special police force in the game is the fictionalized UFE (Unidade de Forças Especiais) which are inspired by many of the real-life units mentioned in our first Max Payne 3 Research article – such as the GATE, GARRA, and GOE of São Paulo. “I wanna know more about the shooting system Rockstar. Will Max Payne 3 have free aim like the PC originals?” – received via Mouthoff Yes. The Max Payne series was built on its precise and fluid shooting mechanics, and a huge amount of work has been put into ensuring Max's aiming and weapon balance systems not only live up to the reputation of the original but also try to maximize what is possible with modern third and first-person shooters, enabling us to deliver fluid free-aim mechanics on both PC and console. To go more in-depth and see some of it in action, check out our latest Design and Technology series video focusing on targeting and weapons. We want lovers of the series to be able to dive right into free aim, but we also want to provide a range of aiming options and difficulty levels for players of all skill levels, so you'll find a range of aiming options available whether you're a hardcore shooter player or a newcomer to the series.“Is James McCaffrey doing the voice again? That would really mean a lot to the game in my opinion! :)” - Faurschou Yes, make sure to watch our official Max Payne 3 Pop-Up Edition Trailer where we confirm that tidbit along with lots of other facts about the game. He is also the face of Max in Max Payne 3, and provides the majority of his movement, in and out of cutscenes. “I'm dying to know if we'll be able to use Bullet Time in the Multiplayer part of Max Payne 3 too, or is it a singleplayer exclusive? Could it be kinda like the Dead-Eye integration we all know from Red Dead's Multiplayer?” - BorisBlack“How will Bullet-Time be in Multiplayer? Will it even be there or just for the single player experience? Thanks R*” - emmi18176860 Max Payne’s multiplayer is all about taking the physicality and tech of Max’s movement and shooting abilities and translating that directly into multiplayer in a way that fits with the overall story and the themes of the game, so getting Bullet Time right in the multiplayer experience is a huge priority. Bullet Time in multiplayer works via line of sight rather than applying to the whole level, or to a bubble around the player. While Bullet Time is Max’s special ability, it is just one of a range of special abilities  - called Bursts – that you’ll find in multiplayer. Each Burst plays on an aspect of Max Payne 3’s overall themes such as conspiracy, paranoia, heroism, betrayal – and all come into play in our new narrative-based gameplay mode, Gang Wars. You can read more first details about Max Payne 3 multiplayer here  http://xbox360.ign.com/articles/121/1214745p1.html and we will be revealing much, much more information very soon.“Hey Rockstar, can you change outfits in MP3?” - denisiscena “Love the video, can't wait until Max Payne 3 comes out - can you change the outfits Max wears in the game and how does the weapons wheel work?” - tombstone14 As you play through the story of Max Payne 3, each outfit is contextual to the narrative of what is happening at that level. For example, in the office level, Max is wearing that grey suit as he has a meeting with his new employer, Rodrigo Branco (apparently a quite eventful meeting at that). As for the Weapon wheel, Max can carry three weapons at all times – two smaller one-handed weapons (like handguns and small automatics) and one larger two-handed weapon (such as an automatic rifle). The Weapon wheel allows you to quickly select between these three weapons. It also allows you to choose to dual wield the two single-handed weapons. "I'm a big Grand Theft Auto fan, and have extensively played and loved every game in the series, and upon research I came across screenshots and other information about the beta version of GTA III that was given to game testers, and some of the beta cars and features that were removed. Since it's been long since GTA III was sold at retail and interest is in the IV / V series now, I thought I'd email asking if there was any way I could obtain a copy (at a cost for inconvenience). I realise some things weren't put in the games for certain legal reasons for the retail copies, and you may be under legal obligation not to let the beta's out anymore, but no harm in me trying. Hope to hear from you soon :)” – received via Mouthoff One important thing we should clarify is that the early work-in-progress version of Grand Theft Auto III you’re referring to was not a proper ‘beta’ but an early pre-alpha build that was far from complete or really functional. While it would be a fun thing in theory to be able to pull up and play it to check it out, unfortunately it’s technically not possible. Thank you though for reaching out, it’s certainly been a lot of fun revisiting the days of GTAIII’s development with our long-time fans recently (make sure to check out our 2-part series of fan questions answered about Grand Theft Auto III here).“When will we know more about #GTAV” - Fash08 (via Twitter)“When’s the release date for GTA5” - Akiieran (via Twitter)“Can we expect a 2nd trailer this year for GTAV?” - mats hoi“Any more news about GTAV on the way, I can’t wait!!!!” - mattoneill1991 (via Twitter) First of all, we’d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else. Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months’ time. Please hang tight until then and thank you all for your patience and support! “Rockstar, I really can't wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?” - MatsvanStam As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches – and it will be the largest and most ambitious open world game we’ve ever created…“Hello, I just purchased L.A. Noire and the extension for GTA (PS3) that includes The Ballad of Gay Tony. Firstly, I must say both are impressive games. L.A. Noire in particular is a work of art. Frankly I'm shocked that any video game company is producing something of this caliber and depth when it would seem that the market tends to reward video game makers for making fluff. One thing that rubbed me just slightly the wrong way was the manner in which the topic of homosexuality was handled in The Ballad of Gay Tony. Make no mistake here, I was not offended by the portrayal of a stereotype - I would be quite the hypocrite to be playing GTA and offended by a social commentary hitting too close to home. Rather I was shocked by something much more subtle: the fact that the main character was unable to dance with the men in the gay bars. GTA allows the player to sleep with and murder hookers, but disallows dancing between two men. This seems to have been an intentional choice on the part of the creators of the game and begs the question: why not?" – received via Mouthoff Thanks for the feedback. We are pretty confident that Luis can dance with a guy in Hercules. You have to dance well with a girl first, then a guy will come and challenge you, as a way of seeing who is the better dancer. Luis is a heterosexual character. Tony is a gay character. They are best friends and work together. Luis is a vain, psychotic, deluded and somewhat confused mess, but he is not remotely homophobic, nor is he remotely bi-sexual. So he dances with women, but he is comfortable helping to run a gay night club. With all our open world games, we try to provide a range of experiences that fit the character and help develop the character while providing a good range of things to do. So Niko didn’t dance at all, but Luis did, and Jimmy (from Bully) can kiss people but not shoot them, like a normal school boy. Meanwhile, in Red Dead Redemption, John Marston won’t cheat on his wife, or dance, but is happy slaughtering any number of animals.“Hey R* is there gonna be something more about L.A. Noire?” - Dezpoztomuz While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don’t always rush to make sequels, but that does not mean we won’t get to them eventually – see Max and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.

Grand Theft Auto III: Your Questions Answered – Part Two (9/11, The “Ghost Town”, The Dodo and Other Mysteries)

.question { background-color:#eee; border:1px solid #ccc; padding:5px; font-size:14px; font-weight:bold; } .question img { margin-right:10px; float:left; } .answer { margin-left:30px; background-color:#fcaf17; border:1px solid #000; padding:10px; color: #000; margin-top:10px; } .answer img { margin-right:10px; float:left; } .question strong { font-size:11px; } .answer strong { font-size:11px; } Presenting the conclusion of our two-part series answering your questions about Grand Theft Auto III – in honor of the game’s 10-Year Anniversary and the Edition for mobile devices that was released last month. Part one delved into questions about Claude and other characters from the game – today’s part two covers many of the long-standing rumors, mysteries and myths about Grand Theft Auto III – and also features a few behind-the-scenes images being released for the first time. Thanks to all GTA fans for submitting these great inquiries – and enjoy! A glimpse of some never-before-seen work in progress logos, cover art and other visual concepts explored early on during the making of Grand Theft Auto III.           VBProject Did you cut off any missions or stuff after 9/11? gtaencyclopedia (via Twitter) How different would be #GTAIII if 9/11 wouldn't have happened?   Rockstar says: About 1% different. We removed only one mission that referenced terrorists and changed a few other cosmetic details – car details, a couple of ped comments, lines of radio dialogue etc – the game came out a very short time later. The biggest change was the US packaging which remixed the previous packaging into what became our signature style – because the previous packaging [which was released as the cover of the game in Europe] was, we felt, too raw after 9/11. All of the more extreme rumours are amusing but impossible to have been achieved in such a short period of time.   CrazyNiko187 Any chance of releasing GTA3 with all the stuff that was removed due to 9/11?   Rockstar says: No. As above, it really was not very much stuff – just one mission and other than that some superficial and cosmetic details.   Magic_Al The game was released only 41 days after 9/11. It's known that last-minute changes were made to game content because of the traumatic emotional situation at the time. Some are known, such as police vehicles being changed to not look like NYPD, but rumors of bigger changes won't completely go away. Such as: there were school buses and children in Liberty City that were removed, Liberty City had twin towers that were changed into a construction site, and Donald Love was killed by airplane hitting his building and this was edited out so he just disappears. Big changes seem unlikely to do in 41 days considering Rockstar New York was literally in a war zone and there had to be time to test and physically ship the game. Once and for all, can you list everything that was changed after 9/11 and debunk the most ridiculous rumors about this situation?   Rockstar says: As far as we can remember, the list of changes is covered above – the other stuff is nonsense.           tytiyuiyitytiy Is the location in the beginning where the bank robbery takes place supposed to be a part of Liberty City? Or is it supposed the be another town?   Rockstar says: Yes – it is meant to be part of Liberty City.   bcinvestor1 Is the name of the Island taken out of the game named "Jakota Island," referred to in the game as "Ghost Town?"   Rockstar says: We didn’t take an island out of the game. There were only ever the three. We think what people refer to as “ghost town” is just the small area of a city we built for the bank heist scene at the very start of the game. It never had a name, but we wanted it to be somewhere separate from the liberty map and so we built these few streets floating in space and assumed no one would ever find them.  We noticed someone built a bridge mod so you can actually drive there now - amazing…           Blazinbash Was the Dodo ever supposed to stay in flight? don't get me wrong my friends and I spent many fun hours trying to see who could fly the longest, in a plane with clipped wings before crashing into the sea. CrazyNiko187 Was the Dodo intended to be a actual plane, or was its wingspan reduced because of 9/11? (I know it can be flown with practice) Christobell46 How come the Dodo plane in GTA3 can’t fly?   Rockstar says: Because we were making a driving and shooting game - even that, as a combination of core gameplay elements, was very, very radical at the time. The Dodo was never meant to be flown very much at all, and it certainly wasn’t grounded as a result of 9/11 – it was just a fun thing that people then went crazy with when they figured out various bugs that let them fly it!           BenDeR. The tunnels in Shoreside Vale, so much speculation has been made about them. They seem to be closed 24/7 due to construction work. Were they originally supposed to lead somewhere or are the workers just too lazy to finish the work, ha! Vortex94 Also why was the tunnel to upstate blocked in the Shoreside Vale island? CrazyNiko187 The tunnel in Shoreside Vale, was it just for looks?   Rockstar says: There was never meant to be anything on the other end of the tunnel, we were just playing with ways to make the world feel like it continues past the physical boundary. It’s something that we’ve been pushing in all sorts of ways ever since, making the world you experience as a player feel like it’s part of something bigger. This tunnel was one of our first little baby steps in that direction.    WolfRogers Hidden away on the PC version of Grand Theft Auto III are menus and listings for Multiplayer, what was supposed to be planned for Grand Theft Auto III and at what point was it removed?   Rockstar says: We played around with the idea of multiplayer back then but never got very far with it. At the time, we decided to make Vice City instead of dedicating a big team to multiplayer, as we did not feel it would ever really be good enough. When we finally made a multiplayer game, we wanted it to rival the fun and experience of single player, and this was something not possible until much later.           tytiyuiyitytiy Who wrote the "My mother's my sister" pedestrian dialogue line? jesse45 How does "My Mother is my Sister" work?   Rockstar says: Ha – to be honest, we are not sure – we all work together on this stuff – and we supposed too many of us just find rural inbreeding amusing.   OrIGInalPyRO Where did the 'squish' noise that played when you ran over a pedestrian come from? That always made me laugh.   Rockstar says: The pedestrian squishing sound was made up from a combination of squelchy sounds that Rockstar North Audio Designer, Allan Walker recorded live (Rockstar North Lead Music Producer, Craig Conner seems to recall crushing fruit and raw chicken in a vocal booth...) and then they added a few more layers from our SFX library.           Left: An early screenshot shows the bus that was removed and a more cartoony style for the Claude character. Right: A screenshot from the final PlayStation 2 release in 2001.       Bruciesautos Why were the graphics in very early screenshots cartoonish?     Rockstar says: Before we properly got started on building the game we tried out a few different looks. Some of these were released during development. We toyed with a very cartoony style but pulled it back quite a lot.   cannoman5 Is it true that the Ammu-Nation clerk's appearance and voice was Dan Houser?   Rockstar says: No, not true. However it does look (but not sound) like a relative of his.   Luc de Mooij (via Facebook) How is the cannoli at Marco's Bistro?   Rockstar says: Horrible! Stale as hell.           Jamie Press (via Facebook) What's the script like for all GTA games?? How long do they roughly last and how are they formatted? also would you ever consider releasing a script from a GTA game?? Thks :) Can't wait for GTAV!   Rockstar says: They are long. Very long. And they only seem to get bigger with each subsequent Grand Theft Auto production. Check out the image set below which shows a picture of the GTA3 script alongside the GTAIV script for some sense of what we mean.   Left: The original story and mission scripts from Grand Theft Auto III. Right: Seven years later - a glimpse of the voluminous Grand Theft Auto IV script.   Previously:Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Ray)  

Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Other Characters)

.question { background-color:#eee; border:1px solid #ccc; padding:5px; font-size:14px; font-weight:bold; } .question img { margin-right:10px; float:left; } .answer { margin-left:20px; background-color:#fcaf17; border:1px solid #000; padding:5px; color: #000; } .answer img { margin-right:10px; float:left; } .question strong { font-size:11px; } .answer strong { font-size:11px; } In honor of today's release of Grand Theft Auto III: 10 Year Anniversary Edition for select new generation iOS and Android devices, we're pleased to present the long-awaited official answers to some of the fan submitted questions about GTA3. Check out part one which focuses on some of the game's characters and stay tuned for part two next week. CrazyNiko187 Was Claude always intended to be silent with no spoken dialogue? SCORPIO7188 Is Claude a mute or is he a man who doesn't talk? I remember CJ calling Claude a mute in the race in San Andreas. XxMETALMONSTERxX Why doesn't Claude talk? I mean he doesn't even react when he's on fire lol. Rockstar says: It may now seem obvious that people should all talk in games, but this was not necessarily the case in 2001, certainly not in an open world game. We were making up a lot of procedures as we went along, and we decided that the NPCs (Non Playable Characters) should talk and we would have to figure out how to make them talk (using motion captured cutscenes, something that had never really been done before, at least not on the scale we were doing it). So we decided that the game’s protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue. We started to discuss introducing a talking lead character when working on Vice City, but it was a lot of work. While the structure of GTA3 may seem obvious or natural now, and the use of cutscenes made in the game’s engine that look and feel like the game may seem simple and easy, it really was not the case back in 2001 when we had to figure out all of these things for the first time. Oh and in San Andreas, CJ calls Claude a mute because he does not talk and CJ finds this unnerving. D.E.LB Please shed some light on if this is actually Claude's voice from a beta version of III: http://www.youtube.com/watch?v=qOGs2w40SyA Liberty_King Actually, I heard Claude yawn sometimes when he falls from a big height, and/or drowns in sea. Also this is interesting: http://www.youtube.com/watch?v=ddJ_SF596HE. At 0:18 Claude seems to say quote "Get out of the car" quickly, it seems he had a voice at some point, this is really a mystery :Dfan_GTA On one of the trailers GTA3 beta, Claude says, "Get out of the car". What were the reasons that Claude did not say any words? Rockstar says: This is fake. This is an old bit of gameplay footage, for sure, but we think the voices were added at a later date by someone online as at no point did we plan for Claude to have a voice or even design how a speaking protagonist would be implemented until Vice City. ARMORALLL After the last mission is complete is that Claude who says "When the chopper finally got taken out, better than the fireworks on the 4th of July"??? I've always wondered about this! Rockstar says: No – it is a witness in a news report who says that. Vortex94 Who was the inspiration for character Claude? I really like his attitude i.e silent but deadly. Rockstar says: There wasn’t any one single inspiration – we just liked the idea of a strong, silent killer, who would be juxtaposed with all of these neurotic and verbose mobsters in an amusing way. He seems stronger and in control, while they seem weaker and frantic. -AlSar- Can you tell us more about Claude's biography?Dapunkilla What’s the backstory on Claude? For example his last name, family relatives? Where he's from? Or maybe even a short bio? Rockstar says: He’s a bank robber with a noisy and psychotic girlfriend. More than that, it is hard to say. Definitely a drifter, probably from the west coast, new to Liberty City. Surname may or may not be Speed. Dapunkilla Did Claude kill Maria? nikobelic2500000 At the end of Grand theft Auto 3, did Claude actually shoot Maria? Rockstar says: We're not sure about this. Some think he did, and some think he didn’t. Certainly in an original version of the script, Maria had a longer, really annoying speech, but then someone in the audio department wisely put an end to that. Quite what that means for Maria, who can say. Dapunkilla What became of Claude’s fate? Is he dead in the GTAIII canon or he alive? Rockstar says: He certainly isn’t dead. What else became of him, we don’t know. therealtreefitty How did Claude's appearance change or take shape during development? Rockstar says: We iterated his look many, many times until we were happy – usual sort of things, weight, face, some clothing. BenDeR. Darkel, such a strange character... Pictures of him are available on GTA III's official website and his name appears in GTA III's booklet. I heard somewhere that he was supposed to give you some kind of "rampage-like" missions. What was exactly his purpose? Why wasn't he included in the final version of the game? GTAOVER9000 Hey Rockstars... tell me if you can. Is it true that removed character from Grand Theft Auto III named Darkel was a Russian communist ? 11205885 What was the whole fuss with Darkel? Was there really a mission where you blew up a school bus full of children? Tbirdsc Who was Darkel? Rockstar says:Darkel was just a crazy bum who gave you some crazy missions. They were removed a few months before the game was done and long before 9/11 because they just weren’t as good as the rest of the game, and tonally they were a little odd. He started with 5 missions and they were slowly all cut. When only one or 2 were left, they were all removed as the character just didn’t work alongside the other characters. None of these missions involved blowing up buses of school children although that is a funny rumor! Etoddgta Will we ever see a release of the beta Darkel missions? Rockstar says: No. The guys at Rockstar North are far too busy working on future stuff to ever figure out how to fix these old unfinished missions and get them running. SammiiDoogles There are many references to GTAIII characters and brands (El Burro graffiti in LC for example) in GTAIV, but do any characters (other than Lazlow) actually exist within both 'universes'? Is that where Donald Love went? Did he hop dimensions into the GTAIV universe?! Plot twist!! Are the two universes completely separate? I understand it'd make almost no sense having two Liberty City's but is there any way we'll see characters from GTAIII return? GTAIV has some amazing characters, but some of the characters in the III era are just unforgettable. Rockstar says: El Burro is referenced as he was also referenced in GTA 1, so it felt appropriate that he should cross “universes” – the “universes” are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not. This is the logic (as far as it could be considered logical) behind it – so no, we don’t believe any GTA3 characters could exist in the GTA4 universe. FeelThePayne Why was Ray so paranoid? lol < He was also voiced by Robert Loggia too WOW! Rockstar says: He was a bent cop who knew his luck was almost up and he was about to come to an unfortunate end – this would make anyone paranoid… VladTheZenga09 Guy with the baseball bat on the artwork.. who is he? I'm pretty sure it isn't Toni Cipriani 'cause on the artwork he is the guy with hands in his pocket, and these two guys are not the same.. at least to me.. cheers.eat-THE-phoenix In celebration of GTA III's 10th birthday, I decided to dig up the game to play it again for old time's sake. However, every time I look at the cover, the guy with the glasses and pistol always make me wonder... Who is the guy with the glasses prominently features on the cover, manual, and loading screens? Rockstar says: He is a character from an early piece of concept art by our long standing character concept artist at Rockstar North, Ian McQue, that Stephen Bliss (who is one of the guys who illustrates our Grand Theft Auto cover art) liked and used to make a cool piece of montage art that embodied the game – we were less concerned with the art really representing characters as much as capturing the vibe of the game – so some of the characters in the art are not necessarily game characters. We did not really think the characters would be such a big deal until after the game came out. Look for the final part two of this special series next week where we’ll officially address some of your questions about a few of the long-standing rumors related to the game’s content...

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