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Further Adventures in Finance and Felony: How to Become a Criminal Kingpin

Further Adventures in Finance and Felony adds a whole new level of gameplay to the world of GTA Online, as you buy and sell contraband to expand your empire across Los Santos. This two-part series will dive into the finer points, to help you become the ultimate criminal kingpin and unstoppable CEO.

Choose from four different office buildings, each with a range of interchangeable décor. 

OFFICE SPACE
You’ll need to cover the basics before you can start rolling in the profit - most important of all is buying an Office, which gives access to CEO status and acts as the center of all your illicit operations. Access the Dynasty 8 Executive site on your iFruit phone and purchase one of four variously priced Office spaces across Los Santos. Personalize with a range of décor options and your own Organization name, and select from optional amenities including: a Safe to watch your cash grow, an Accommodation Area (for naps and a change of clothes if you’re working late), and a Gun Locker to allow you to customize your weapon loadout before you go on the job. 

Inside your office, you'll also find a few extra amenities to help you with your business: a Boardroom Table equipped with a 3D map of all potential Warehouse locations (green markers indicate owned warehouses, red markers for those still for sale); a big screen entertainment system featuring the Degenatron multiplayer classic, "Don't Cross The Line", and the SecuroServ computer from which you’ll run new business ventures.

Your office also comes with an Executive Assistant – they’ll keep you up-to-date with Organization business as well as taking care of logistics for you, like arranging for your personal or Pegasus vehicles to be ready and waiting outside, recovering an impounded car, arranging a heli pickup for fast travel back to the office, or even refilling your snacks for free.

Select Warehouse size and location based on your strategy – larger Warehouses suit rapid growth, while smaller Warehouses help build Organizations from the ground up.

BECOMING CEO & WAREHOUSE OPERATIONS
Once you own an Office, register as CEO in the SecuroServ menu via your Player Interaction menu, or simply walk on over to your desktop and register at login. Unlike VIPs, there are zero bank balance requirements and no time limits or restrictions on how long you can be CEO, or how long you can wait before becoming CEO again.

Running a criminal enterprise takes a network of resources, not the least of which includes Warehouses for storing ill-gotten goods. Warehouses come in small, medium and large sizes, and you can own up to five at a time; neither Warehouses nor Offices count towards your limit on personal Property ownership. Before purchasing a Warehouse, try to select one that best suits your needs, including location and size. As with Offices, you can trade in Warehouses at any time for new ones of equal or larger size. 

Warehouses also include Workbenches, to upgrade designated vehicles used during Special Cargo missions with enhancements such as armor and homing missile jammers.

Approach Buy missions carefully – not every deal will go according to plan.

BUYING SPECIAL CARGO 
Special Cargo Buy missions are dangerous, multi-part missions that call for a coordinated team of Associates to complete successfully. Buy missions range in scope and size, from police stings to high-speed pursuits, helicopter ambushes and more. There are three sizes of shipment that can be purchased: 1 crate, 2 crates, or 3 crates. Larger shipments have increased difficulty and may require more Associates. More crates means greater risk and more money on the line, but allows you to fill your warehouse quickly, receiving better offers from potential buyers sooner.  

Not every deal will go according to plan; you will be exposed to Los Santos gangs, the LSPD, rival player Organizations, and other threats.  Plan your mission timing carefully, know your Warehouse locations, make sure that you've hired skilled Associates to handle the size of the shipment (remember, one player can carry one crate at a time), keep your phone contacts and CEO abilities on-hand, and perhaps most of all, understand risk-reward scenarios.

Once you take hold of a crate, be prepared for anything - pay close attention to your Assistant, as you'll get notified of anything that goes sideways. You'll only have a finite amount of time to complete delivery, and the time before you are blipped to the session is shorter when buying more crates. So like any streamlined organization: efficiency is your friend.

After completing several Buy missions, CEOs may be given the option to attempt a Special Item mission; Special Items are extremely valuable merchandise that sells for more than traditional cargo. These missions feature only 1 crate that must be secured against extreme resistance...

Use the Gun Locker to drop and add the necessary tools before going on a Buy or Sell job.

SELLING SPECIAL CARGO 
When the time comes to sell, you can do so via the laptop located in the relevant Warehouse. You'll have up to three offers to choose from based on your current inventory level, and a fourth Special item buyer will also be in the mix if you own any Special items. Sell missions are a CEO’s opportunity to cash-in on their hard-earned supply, but also come with risk-reward considerations; selling larger amounts will garner interest from wealthier buyers, but also runs a higher risk. Deliveries are exposed to threats throughout Los Santos, and failure to safely deliver cargo can eat into your profits. 

Maximize your Special Cargo value by timing the sale of your inventory. Stockpiling cargo can result in interest from wealthier buyers, however, Warehouses stocked with valuable cargo won’t stay a secret for long – beware of attacks from resident gangs of Los Santos attempting to steal a slice of your pie.

Slowly filing up a large Warehouse one crate at a time is the most profitable method as your initial outlay is lower, but it is not the most time-efficient. Buying large shipments will fill your Warehouse three times faster, but at a higher cost; make an executive decision based on whichever method suits your leadership. Also of note: the more players in session, the higher the risk, but the greater the delivery bonus will be when selling your goods.

You will receive your cash payout once all crates arrive at their destination. 
 
FAQ
I just want to be CEO; why should I become an Associate?

In addition to a periodically paid base salary, Associates will receive benefits such as wage bonuses for consecutive successful Cargo Missions, increased RP and health regeneration when inside the radius of a CEO.

How do other players disrupt my business operations?
After an Organization collects Special Cargo in a Buy mission, or embarks to sell it on a Sell mission, a global signal revealing your Special Cargo’s location will be sent out to all rival Organizations and players in the session. The size of shipment will affect the delay on this timer. Rival Organizations and other players have something to gain from destroying your Special Cargo, watch out for them at all times.

Can I still be involved in Special Cargo Missions if I’m not part of an Organization?
Players not part of an Organization who are in Freemode can get involved in Special Cargo Missions; these players will be notified of an Organizations’ ongoing Special Cargo Mission by a red crate blip appearing on their map. Once this blip has appeared, this means that an Organization has collected a Special Cargo crate, and is attempting to deliver it to their Warehouse or sell it to a buyer. Other players and rival Organizations off-mission can then choose to attack the crate holders and be rewarded with ammo, cash and RP for destroying the Special Cargo.

Why can’t we do Buy/Sell missions in a private session?
Succeeding as a CEO requires navigating the risks and rewards of the ruthless Los Santos free market – where everyone is out to snipe at your latest venture – so Buy and Sell missions were designed specifically for trade in public sessions. Keep in mind that more players in your session means a bigger bonus for successful sale of Special Cargo, while Associates receive wage increases for completing consecutive Buy or Sell missions with the same CEO. If you're concerned other players are hanging about your Warehouse or Office – pick the right time to sell, make sure you have Associates and get them to clear out players who are stalking you or waiting for you to execute a deal. Taking your team off the grid with the Ghost Organization ability and exiting via the rooftop helipad where possible are also solid strategies.

Why can’t I start another Buy / Sell Cargo Mission?
There is a 5-minute cooldown on completing a Buy Cargo Mission, and a 30-minute cooldown after completing a Sell Cargo Mission per Warehouse; if one Warehouse has been sold from recently, you can still choose to sell from another.

What can I do if an Organization member is causing me trouble?
CEOs can dismiss members through the management section of the Personal Interactions Menu. Unfortunately, CEOs cannot dismiss members during Special Cargo Missions; if an Associate has deliberately destroyed the Special Cargo during a Sell Mission, the CEO has an option to punish the Associate by terminating them from the Organization, and blocking them from being a CEO or Associate for 30 mins.


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