Posted: March 27, 2012 4:02PM | Author: R* Z
Whether you're a newcomer to Liberty City following the release of Grand Theft Auto III: 10 Year Anniversary Edition for mobile devices last fall, or if you've been a citizen for over a decade strong, there's much to discover in 'America's Worst City'.
While some of you hardest-of-the-hardcore GTA fans may be well familiar with these, here's a few helpful hints and hidden treasures that many may not be aware of - special tips to nab yourself rare vehicles, fast cash and explosive weaponry...
SPEEDY BORGNINE

You can give those front bumper spikes a proper test against hostile gang peds.
Hop into any kind of yellow taxi and then press the wheel icon on the left side of the screen to start taxi missions. Once you've driven 100 people to their destinations (something you can track in the in-game stats), a red Borgnine will be parked at Borgnine Taxis in Harwood. It's faster and stronger than a regular cab, and it has some seriously killer spikes on the front. We recommend giving it a whirl on El Burro's 'Turismo' race.
FAST CASH FOR VEHICLES

Yes, the garage at the docks will gladly accept your busted up bus that you jacked from some guy on the street.
At the Portland docks next to Supa Save, you'll find a shady import/export garage where you can sell vehicles for cash. A list of them are posted next to these garages in Portland and in Shoreside Vale. For each unique vehicle type you deliver, you'll receive $15,000. Complete the full set and you'll get a cool $200,000.
SECRET MOLOTOVS

Don't forget the hidden package, floating in the center of the group.
If you head to the tunnel between 8-Ball's hideout and the Supa Save, you'll find some interesting characters inside hoarding molotov cocktails. Dispose of all four of them and pick up some fiery cocktails, excellent for dealing with groups of enemies. Oh, and there's a hidden package too.
ENFORCER ARMOR

Hopping in an Enforcer is a quick way to get armor, something you'll need when you have four stars or more...
Lastly, while it's fairly commonly known that driving an ambulance gives you extra health, a cop car provides a handy shotgun and the fire truck will ironically leave a flamethrower at your safe house after extinguishing 20 fires on each island - many don't know that you can get also armor from an Enforcer. This heavy truck appears a lot less frequently on the road than other emergency vehicles, but if you're lucky enough to find one, just step inside to grab some Kevlar. For a trick to lure one, you could always start a riot and draw the Enforcer out via a four-star wanted level or simply check the lot of the police station on Staunton Island.
Got more hints to share with us? Or need any tips for a certain part of the game? Drop it in comments below...
Posted: March 12, 2012 4:55PM | Author: R* Y
Any veteran GTA player will tell you that preparedness is the basis to ensuring mission success, no matter what city or decade your particular vehicular challenge, contract hit, or covert action takes place.
With the recent re-release of Grand Theft Auto III (10 Year Anniversary Edition) finding an entire new generation of players nimbly trying to beat mission after mission from the Leones, Yakuzas, good old Donald Love and more - it's a good time to remind not only GTAIII new jacks but rusty old timers of some good solid strategies for getting the job done.
Case in point - a favor for Toni Cipriani known as 'The Pickup' - where a simple exchange of cash turns into being surrounded by gun-toting Triads out for blood.
As with many missions involving potential conflict, it's best to stock full up on firepower, equip some armor, fill your health and ready an ideal getaway vehicle - before you even head to the cash pick-up.
The map legend below with locations numbered 1 through 4, correspond with the four screenshots that follow:

Use this map and the numbers 1, 2, 3 and 4 to find the locations shown in the next few screenshots.
Drive any vehicle to point [1] on the map, Easy Credit Autos, and crash through the window to reach the coveted Banshee. BTW - there's a hidden package inside too, if you're a collector...

Take your new vehicle south to point number [2] on the map. A Sentinel is parked near an assault rifle and armor. In order to get to the items, head near where you see the red Banshee parked below (near the health pickup).
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Follow the wall past the health pickup into a small alley to point [3] on the map, and inside you'll find the assault rifle and armor ready to be attained.

Follow the map to point [4] in Chinatown and park your Banshee near the street as seen below. Position it so you can get in easily once the Triads are on your tail. It'd be wise to equip your assault rifle before moving into the alley.

Grab the mission pickup shown by a blip on the radar and run past the Triads back toward your Banshee. Waste the one standing still at the end of the alley before you get back in the car. Drive a few blocks away and watch out for more Triads driving around in a delivery truck. Once you're a safe distance away, equip the assault rifle, turn around and fire away.

Be careful to not get pulled out of the car when driving around. They'll surround you and take a significant chunk out of your health.
If you have any of your own tried and true tips for The Pickup or if you'd like us to do an official Rockstar Game Tips feature on any other part of the game, let us know here in comments...
Posted: February 29, 2012 10:00AM | Author: R* Y

A new update is now live for the iOS version of Grand Theft Auto III: 10 Year Anniversary Edition, including optimized memory usage for older devices and some minor bug fixes. This follows the recent release of an Android update.
To update, head into the App Store, select 'Updates' and download the game. Officially supported iOS devices include iPad 1 & 2, iPhone 4 & 4S and iPod touch 4th Generation.
If you have any technical issues with the game after installing the update or any other Support related questions, please make sure to hit up the team at http://www.rockstargames.com/support for assistance.
Posted: February 14, 2012 8:05AM | Author: R* Q
In honor of Valentine's Day, here's a little tribute to some of the classic romantics from across the roster of Rockstar titles - from roguish bachelors to Latin lovers to hormonal high schoolers. Weigh in on the poll to let us know your all-time favorite - or let us know in the comments section if your lothario of choice didn't make the cut.

Niko Bellic (Grand Theft Auto IV)
From Eastern Europe with Love... Even though he puts most of his effort in trying to win over Kate, the maiden of the McReary clan, that doesn't stop Mr. Bellic from trolling the internet for tail.

Jimmy Hopkins (Bully)
Now if he had spent as much time hitting the books...
At Bullworth Academy, Jimmy Hopkins certainly played the field. A serial flirt who moves between cliques with the greatest of ease.

Carl Johnson (Grand Theft Auto: San Andreas)
Before the ladies were blowing up Niko's Badger in GTAIV, there was another preeminent GTA ladies man - Carl "CJ" Johnson from San Andreas.

John Marston (Red Dead Redemption)
Up there as an all-time heartthrob, the ladies definitely seem to love cool John Marston. A rugged reformed outlaw and a truly loyal husband, during his epic quest, Marston is driven by a love for his family, and avoids the many temptations of the frontier. And when Abigail is turned into a flesh-eating zombie in Undead Nightmare, he does what any gentleman would - he ties her up and goes searching for the cure...

Fernando Martinez (Grand Theft Auto Series)
The Romeo of the radio dial, Fernando Martinez got his start as a roving reporter during the heyday of Vice City's beloved power ballad station, Emotion 98.3 and has been a paragon of relationship advice for decades since.

Max Payne (Max Payne Series)
Last but not least, lest we forget the softer side of Max Payne - hardboiled as he may be, he was not immune to the charms of Mona Sax in the series' sequel Max Payne 2: The Fall of Max Payne, dubbed "a film noir love story". Alas, quite lucky with a dual-weld automatic pistol - tragically unlucky in love.
Posted: February 13, 2012 11:10AM | Author: R* Q

Presenting the first in a two-parter edition this week of our Asked & Answered series culled directly from your Newswire comments, tweets, Facebook posts and mouthoff emails and summarily stuffed with official answers to an assortment of questions on the details of our next upcoming release, May 2012's Max Payne 3 - as well as a host of other inquiries. Please keep in mind, as always, that while we can't answer every single question you send our way, our ears are always open. If you've got questions you'd like us to consider for a future edition, the best way is to shoot us a mail directly at mouthoff@rockstargames.com. Look for more Max Payne 3 questions to be answered later this week as well in part two.
“Nooooooooooooooo why is [Max Payne 3] getting delayed??????” - MRMARTSON
We understand it's disappointing to have to wait another couple months for the game, but we hope you know our goal is always to deliver the best games we possibly can. Trust that the delay is all to ensure the game is as epic and highly-polished as possible. Thank you all for your patience and understanding. We believe it will be well worth the wait.
“18th of May is also for Australian release?” - Jortan
Yes, the Australian release of Max Payne 3 on Xbox 360 and PlayStation 3 will also be on May 18th.
“Hey @R* can you show us the final cover for Max Payne 3?” - maciej595revan
“When will you guys show us the final cover art of the standard edition?” - emmi18176860
The final cover art will be revealed in the next few weeks – stay tuned.
“@RockstarGames Why the two week delay for the PC version?” - wazups2x via Twitter
We also would like the Max Payne 3 PC release to happen as close as possible to the console release date. It just wasn’t possible to get the PC version lined up day and date with the console releases, but we’re working to make sure it’s with you just a couple weeks thereafter.
“Any chance there'll be a feature sometime showing how Rockstar took the fan's faces from picture to screen?” - Marney-1
“@R* Will you show us this screen of the selected people to be in the game, but with the in-game engine? I want to see how the faces look like with the engine.” - Undertaker13
Absolutely. They’re all being implemented now as we speak, using production photos provided by the fans we chose in the #MaxPayne3 casting event on Twitter. We’re excited ourselves to see the finished results and will be sharing a look with you all when they’re ready.
“What is the deal with giving U.S the game 3 days early? why do you do this?” - x_STREETKING_x
“Why does it get released later for Europe is it because of shipping?” - i-dunn0-o
No, it’s not because of shipping, it’s just the way entertainment gets released between the two different territories at retail – in the US, games, music and DVDs come out on Tuesdays and in Europe, on Fridays – so that is how our releases come out. We did, with GTAIV, try a global release – but it was very complicated and created a lot of problems with retail in Europe. We are old enough to remember when there were often months between American and European releases, and believe three days difference is not a huge deal, but we would also just as well prefer it if everywhere was easily set up for releases to be on the same date.
“It is written that BOPE will appear in the game, right?
But I would like to know how can this happen if the game is set in São Paulo and BOPE is from Rio de Janeiro.
I'm looking forward for an answer.” - LFKS123
No actually, the special police force in the game is the fictionalized UFE (Unidade de Forças Especiais) which are inspired by many of the real-life units mentioned in our first Max Payne 3 Research article – such as the GATE, GARRA, and GOE of São Paulo.
“I wanna know more about the shooting system Rockstar. Will Max Payne 3 have free aim like the PC originals?” – received via Mouthoff
Yes. The Max Payne series was built on its precise and fluid shooting mechanics, and a huge amount of work has been put into ensuring Max's aiming and weapon balance systems not only live up to the reputation of the original but also try to maximize what is possible with modern third and first-person shooters, enabling us to deliver fluid free-aim mechanics on both PC and console. To go more in-depth and see some of it in action, check out our latest Design and Technology series video focusing on targeting and weapons.
We want lovers of the series to be able to dive right into free aim, but we also want to provide a range of aiming options and difficulty levels for players of all skill levels, so you'll find a range of aiming options available whether you're a hardcore shooter player or a newcomer to the series.
“Is James McCaffrey doing the voice again? That would really mean a lot to the game in my opinion! :)” - Faurschou
Yes, make sure to watch our official Max Payne 3 Pop-Up Edition Trailer where we confirm that tidbit along with lots of other facts about the game. He is also the face of Max in Max Payne 3, and provides the majority of his movement, in and out of cutscenes.
“I'm dying to know if we'll be able to use Bullet Time in the Multiplayer part of Max Payne 3 too, or is it a singleplayer exclusive? Could it be kinda like the Dead-Eye integration we all know from Red Dead's Multiplayer?” - BorisBlack
“How will Bullet-Time be in Multiplayer? Will it even be there or just for the single player experience? Thanks R*” - emmi18176860
Max Payne’s multiplayer is all about taking the physicality and tech of Max’s movement and shooting abilities and translating that directly into multiplayer in a way that fits with the overall story and the themes of the game, so getting Bullet Time right in the multiplayer experience is a huge priority. Bullet Time in multiplayer works via line of sight rather than applying to the whole level, or to a bubble around the player. While Bullet Time is Max’s special ability, it is just one of a range of special abilities - called Bursts – that you’ll find in multiplayer. Each Burst plays on an aspect of Max Payne 3’s overall themes such as conspiracy, paranoia, heroism, betrayal – and all come into play in our new narrative-based gameplay mode, Gang Wars. You can read more first details about Max Payne 3 multiplayer here http://xbox360.ign.com/articles/121/1214745p1.html and we will be revealing much, much more information very soon.
“Hey Rockstar, can you change outfits in MP3?” - denisiscena
“Love the video, can't wait until Max Payne 3 comes out - can you change the outfits Max wears in the game and how does the weapons wheel work?” - tombstone14
As you play through the story of Max Payne 3, each outfit is contextual to the narrative of what is happening at that level. For example, in the office level, Max is wearing that grey suit as he has a meeting with his new employer, Rodrigo Branco (apparently a quite eventful meeting at that).
As for the Weapon wheel, Max can carry three weapons at all times – two smaller one-handed weapons (like handguns and small automatics) and one larger two-handed weapon (such as an automatic rifle). The Weapon wheel allows you to quickly select between these three weapons. It also allows you to choose to dual wield the two single-handed weapons.
"I'm a big Grand Theft Auto fan, and have extensively played and loved every game in the series, and upon research I came across screenshots and other information about the beta version of GTA III that was given to game testers, and some of the beta cars and features that were removed. Since it's been long since GTA III was sold at retail and interest is in the IV / V series now, I thought I'd email asking if there was any way I could obtain a copy (at a cost for inconvenience). I realise some things weren't put in the games for certain legal reasons for the retail copies, and you may be under legal obligation not to let the beta's out anymore, but no harm in me trying. Hope to hear from you soon :)” – received via Mouthoff
One important thing we should clarify is that the early work-in-progress version of Grand Theft Auto III you’re referring to was not a proper ‘beta’ but an early pre-alpha build that was far from complete or really functional. While it would be a fun thing in theory to be able to pull up and play it to check it out, unfortunately it’s technically not possible. Thank you though for reaching out, it’s certainly been a lot of fun revisiting the days of GTAIII’s development with our long-time fans recently (make sure to check out our 2-part series of fan questions answered about Grand Theft Auto III here).
“When will we know more about #GTAV” - Fash08 (via Twitter)
“When’s the release date for GTA5” - Akiieran (via Twitter)
“Can we expect a 2nd trailer this year for GTAV?” - mats hoi
“Any more news about GTAV on the way, I can’t wait!!!!” - mattoneill1991 (via Twitter)
First of all, we’d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.
Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months’ time.
Please hang tight until then and thank you all for your patience and support!
“Rockstar, I really can't wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?” - MatsvanStam
As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches – and it will be the largest and most ambitious open world game we’ve ever created…
“Hello, I just purchased L.A. Noire and the extension for GTA (PS3) that includes The Ballad of Gay Tony. Firstly, I must say both are impressive games. L.A. Noire in particular is a work of art. Frankly I'm shocked that any video game company is producing something of this caliber and depth when it would seem that the market tends to reward video game makers for making fluff. One thing that rubbed me just slightly the wrong way was the manner in which the topic of homosexuality was handled in The Ballad of Gay Tony. Make no mistake here, I was not offended by the portrayal of a stereotype - I would be quite the hypocrite to be playing GTA and offended by a social commentary hitting too close to home. Rather I was shocked by something much more subtle: the fact that the main character was unable to dance with the men in the gay bars. GTA allows the player to sleep with and murder hookers, but disallows dancing between two men. This seems to have been an intentional choice on the part of the creators of the game and begs the question: why not?" – received via Mouthoff
Thanks for the feedback. We are pretty confident that Luis can dance with a guy in Hercules. You have to dance well with a girl first, then a guy will come and challenge you, as a way of seeing who is the better dancer. Luis is a heterosexual character. Tony is a gay character. They are best friends and work together. Luis is a vain, psychotic, deluded and somewhat confused mess, but he is not remotely homophobic, nor is he remotely bi-sexual. So he dances with women, but he is comfortable helping to run a gay night club. With all our open world games, we try to provide a range of experiences that fit the character and help develop the character while providing a good range of things to do. So Niko didn’t dance at all, but Luis did, and Jimmy (from Bully) can kiss people but not shoot them, like a normal school boy. Meanwhile, in Red Dead Redemption, John Marston won’t cheat on his wife, or dance, but is happy slaughtering any number of animals.
“Hey R* is there gonna be something more about L.A. Noire?” - Dezpoztomuz
While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don’t always rush to make sequels, but that does not mean we won’t get to them eventually – see Max and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.
Posted: January 31, 2012 10:47AM | Author: R* Q

By popular demand, we present the 10th Anniversary Remix of one of Grand Theft Auto III’s most signature soundtrack selections, the classic aria “O Mio Babbino Caro” – now available on iTunes (European iTunes users, click here) and Amazon.
Related: Grand Theft Auto III 10th Anniversary Edition Official Launch Trailer (featuring the “O Mio Babbino Caro” Remix)
Posted: January 25, 2012 5:15PM | Author: R* Q

The Android version of Grand Theft Auto III: 10 Year Anniversary Edition has been updated today to version 1.3, featuring new support for the Asus Transformer Prime and Medion LifeTab tablet devices plus a host of other updates, including:
To update your game just hit up the Android Market where you'll be prompted to download the latest version. An update for the iOS version is also in the works, stay tuned as we’ll have more information on that soon.
If you're experiencing any issues with your download of Grand Theft Auto III: 10 Year Anniversary Edition, be sure to contact our support team at www.rockstargames.com/support for assistance.
Posted: January 12, 2012 2:30PM | Author: R* Y

Shipping out now, as glimpsed in the photo above, are each of the six #1's (of a total 500 total run, all individually numbered) from the Grand Theft Auto III 10-Year Anniversary special lithographs collection to our lucky prize winners.
Congrats to Social Club members Mathias2, JEremiahcamel, SilkTT, Swissfire1291, KnottedRaider and Bear72 who each made off with a #1 edition print from the total set of six designs as part of the Grand Theft Auto III 10-Year Anniversary #1 Lithographs Heist sweepstakes - that's the US Cover, EU Cover, Claude, Kenji, 8-Ball and Misty. For the rest of you trying to score one, some remaining prints are still available for sale at the Rockstar Warehouse while supplies last.
Thanks to everyone for entering, and look out for more giveaways and special opportunities coming up on Social Club as well as on our Twitter and Facebook pages.
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Enjoy "@SoldierKnowBest About to dive into Max Payne 3. http://t.co/sBZRUKhI
12 hours, 27 minutes ago
@OlgaKay Awesome! So can we expect a Olga Kay & @exoticjess #MaxPayne Bullet Time extravaganza? Ha
12 hours, 28 minutes ago
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