Posted: February 29, 2012 10:00AM | Author: R* Y

A new update is now live for the iOS version of Grand Theft Auto III: 10 Year Anniversary Edition, including optimized memory usage for older devices and some minor bug fixes. This follows the recent release of an Android update.
To update, head into the App Store, select 'Updates' and download the game. Officially supported iOS devices include iPad 1 & 2, iPhone 4 & 4S and iPod touch 4th Generation.
If you have any technical issues with the game after installing the update or any other Support related questions, please make sure to hit up the team at http://www.rockstargames.com/support for assistance.
Posted: February 24, 2012 4:02PM | Author: R* Y
Update: The event and sweepstakes have ended. Thanks to everyone that joined in, whether playing, chatting, watching or just stopping by to enter the sweepstakes.
Join in Friday February 24th for an afternoon on the PC with Grand Theft Auto IV and Episodes from Liberty City from 4-7PM Eastern time. We'll be racing and shooting our way through the entire original multiplayer experience and also spend the middle and last hours in The Lost and Damned and The Ballad of Gay Tony.
Look for a brand new calendar of multiplayer events for the Spring to hit soon, including the first dates for Max Payne 3, releasing this coming May.
20 prize packs are up for grabs during Friday's event, including a t-shirt, GTAIV license plate and a bunch of stickers. Enter on the Social Club multiplayer events page under Sweepstakes Entry, and good luck!
The sweepstakes, live video stream, chat and event details are all available on the multiplayer events page.
OFFICIAL ROCKSTAR GAMERTAGS
HOW TO FIND US
Everything begins in GTA Race in Grand Theft Auto IV. It's optional but always good to get a Grand Theft Auto party going in Party Mode with some friends. Once you're ready and the event has begun, start up GTA Race. Rockstar players will be scattered through a number of different lobbies to allow for the maximum amount of people to play on each day.
As always, stay up to date on which modes we're in during the event by following the chat on the Social Club Multiplayer Event page.
SPECTATE AND CHAT
Can't reach a gaming PC during our play time? You can still follow everything at the Social Club Multiplayer Event page with the live streaming broadcast. We'll also have the chat box running during the event for those that want to discuss the action with fellow fans.
NEED A PARTNER?
Hit up the chat box during the event or plan ahead and coordinate your party by posting your Gamertag in the Comments section below.
ABOUT PARTY MODE
Party Mode is an easy way to get your group together and find matches. Here are the 3 quick and easy steps to get you up and running:
Previously:
Prize Winners, Fan Video & Screens from the GTAIV: Complete Edition Social Club Multiplayer Event on XBL (January 26)
Recap with Screens, Fan Video & Prize Winners from the Red Dead Redemption Official Social Club Multiplayer Event on PSN (January 13)
Recap with Screens and Fan Video from the Red Dead Redemption Official Social Club Multiplayer Event on Xbox LIVE (December 15)
Posted: February 21, 2012 3:04PM | Author: R* Q

Recently, when we released the music from the Head Radio and Lips 106 stations in Grand Theft Auto III on iTunes, some fans asked when the Liberty City Stories incarnations of the original music from those stations might also become available.
Today we're happy to announce that those tracks have also been remastered and are up now on iTunes for download - with individual songs priced at only $0.69 each and each station's complete 7-track album at $2.99.
Lips 106: Complete Album
Head Radio: Complete Album
Additionally, Official Playlists featuring all the other music stations found in both Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories are also now available - containing all of the individual tracks that are currently on iTunes. Stay tuned for more digital soundtrack releases in the future and grab songs by visiting the links below.
Vice City Stories Playlist | Liberty City Stories Playlist
Previously:
Grand Theft Auto III: Head Radio & Lips FM Station Albums Now Available on iTunes
Posted: February 20, 2012 10:05AM | Author: R* Z

Saturday Night Live veteran, Portlandia co-creator/star, and longtime Rockstar friend, Fred Armisen, recently sat down with Adult Swim to confess his obsession with Grand Theft Auto as well as Red Dead Redemption...
"[Grand Theft Auto] means more to me than just me saying I really like it. First of all, when I play it, it takes me a year. I get so into it that I get very emotionally attached to being in the game. There are times I'll be away from Grand Theft and I'll be thinking of new strategies to try to finish the mission. I used to play it on PlayStation, and then I started playing it on Xbox. The first one I ever got was Vice City, which is the Miami-looking version. Then I got into San Andreas, and I even bought the guidebooks and everything. I never did any of the cheating codes, but I really tried to utilize the symbols and buttons.
Then I went onto the Niko Bellic version [in Grand Theft Auto IV], which is like New York. Each of these took me a year. When I finish all the missions, I don't go back and replay them—it just makes me too sad...
The most logical continuation of all is the one in Red Dead Redemption, which I consider the next step. That's a truly emotional game."
Thank you for the awesomely kind words, Fred - we are honored.
You can all read the entire interview here which also includes backstory on how he wound up doing a cameo appearance as a voice in Grand Theft Auto IV (you can hear Fred calling up radio shows as various characters while you cruise around Liberty City in the game).
Posted: February 15, 2012 7:52AM | Author: R* Q

As promised, today we present part 2 of this week's Asked & Answered session, with even more of your questions taken from the Newswire comments, Twitter replies, Facebook messages and emails to our Mouthoff inquiry inbox... If you missed it earlier, you can find a link to our previous official responses to questions about Max Payne 3, Grand Theft Auto V and more right here.
“I've waited nearly 10 years for this. Will Max Payne 3 feature any driving this time around? I know you guys avoided it so it doesn't seem like a version of a Grand Theft Auto game but since Max is 10 years in and established as its own, will you add that in?” - Dymez510
“Max is there more in-depth hand-to-hand combat with interaction of environment?” - zell92i75
As we’ve stated in the past, we’re working very hard to ensure that we’re being faithful and true to the heritage of Max Payne – and the heart and soul of Max Payne gameplay has always been as a pure shooter. Apart from some pretty cool melee kills that can be triggered when in close quarters with an enemy (check out the very end of the latest Design and Technology video for an exemplary pistol-whipping), we have no intention of betraying that to introduce driving/racing or brawling elements. Just get ready for some of the most cutting-edge, advanced and insane shooting gameplay you’ve ever experienced. If you want driving, we do make some other games. This game is all about story driven gun play.
“With the trend of video games becoming 'easier' to complete to cater to the casual market in the hope of everybody completing the game, can we expect a challenging hardcore Max Payne game? I remember from previous Max Payne games, there being tough levels with intense shoot-outs. Can we expect the same with MP3?” - ILikeVideo-Games
Yes – while we’re not going to go into too much detail about the specifics of it just yet, we can answer that there will indeed be varying optional difficulty levels for players to play through the single-player story with - so that the game can be a challenging, satisfying and fun experience for players of all skill levels, and special rewards for completing on harder difficulty levels – we will have more details soon.
“Thanks for answering my Max Payne 3 question! Ok... I know I'm making a stupid request but... somehow, in Max Payne 3, could you please put some producers and writers commentaries? I wanna know everything you got inspired with, how you did it and why you did it. Some fans would appreciate this idea too!” - received via Mouthoff
Not a stupid request at all! Although we most likely won’t be including development chronicles or commentaries within the game itself, if for no other reason than we rarely have much spare room on our game discs, we’d definitely recommend you pay close attention to some of the content online that will continue to hit in the lead-up to game release – including our behind-the-scenes Research posts and Rockstar Recommends series here at the Rockstar Newswire, the continuing Design and Technology Series of videos, and exclusive interviews we’re giving with gaming sites discussing the development of Max Payne 3.
“@rockstargames Wow, I have a lot of questions. Are you going to be divulging the full list of classic characters for Max Payne 3's Special Edition?” - DrDeanDarko (via Twitter)
Yes, we will be confirming the full list of characters in Max Payne 3 Special Edition’s Classic Character Multiplayer Pack soon.
“R* are you planning to make DLCs for mp3 in the future ?
I’m looking forward to this game, because Max Payne 1 and 2 are one of the greatest games and game experiences for me :D this game will be awesome !!!!! :D” - Maxx-Paiin
Thank you. It’s great to see hardcore Max Payne fans such as yourself getting excited for the game’s release – as we’ve said before, we’re working very hard to ensure a faithful but still fresh and new Max Payne title for you all. As for future looking downloadable content, it’s a bit early yet for us to confirm exactly what shape Max Payne 3 DLC might take as we’re still in the planning stages for that, but yes we do plan to support Max Payne 3 with content post-release to properly extend the game experience for fans.
“Okay, question time!
Will we see the nifty TV shows from the previous two in Max Payne 3?” - ABoyandHisX
Very possibly...
“In footage of the game, we see Max in both São Paulo and back in New York City. Are the New York city parts solely at the beginning of the game, or are they perhaps a part of flashback missions throughout the story?” - received via Mouthoff
We don’t want to give too much away about the game’s narrative structure, but the game is about Max coming to terms with his experience in São Paulo and the events that took him there, so they are spread throughout the game, like memories triggered by events in São Paulo.
“Any news about Max Payne on iOS?” - avbros
Yes – following the release of Grand Theft Auto III for iOS (and Android devices) late last year, the original Max Payne will be our next release for mobile devices. We will have an official announcement soon confirming the release date, but you can expect it to finally be released sometime in the next couple months.
“Rockstar, if I may ask, what is the relationship like between you and Remedy?” – received via Mouthoff
Remedy are great long-time friends of ours - they may be an external development studio not part of the internal Rockstar system, but we’ve always loved what they create, and their passion for games, and feel a certain kinship in that they are a studio not afraid of creating original and unique story-driven game experiences very different from the norm. We admire and respect all game makers who stick to their guns and make interesting and original games, and in particular ones like Remedy that we’ve had the pleasure to work with ourselves and know to be good guys as well. As creators of the Max Payne series, we’ve been honored to have them directly involved with us in the making of Max Payne 3 and at the same time, it’s been a thrill to be in the loop along the way seeing what they’re up to with Alan Wake and the new American Nightmare release coming out. If you’ve never checked that game out, we definitely recommend having a look.
“Are there any hopes of us getting a Bully 2? I loved the original and it’s been, what, 5 years? Please make another one.” - siim2200
“Hey, and Bully 2? It’s Real? Please make Bully 2! The world needs a Bully 2” - Julio Cësar (via Facebook)
We absolutely love that over 5 years later, we’re still seeing so much enthusiasm for Bully - all we can say is to see the answer from Monday's Asked & Answered about L.A. Noire! We really love Bully ourselves and may also make a sequel at some point.
Posted: February 14, 2012 8:05AM | Author: R* Q
In honor of Valentine's Day, here's a little tribute to some of the classic romantics from across the roster of Rockstar titles - from roguish bachelors to Latin lovers to hormonal high schoolers. Weigh in on the poll to let us know your all-time favorite - or let us know in the comments section if your lothario of choice didn't make the cut.

Niko Bellic (Grand Theft Auto IV)
From Eastern Europe with Love... Even though he puts most of his effort in trying to win over Kate, the maiden of the McReary clan, that doesn't stop Mr. Bellic from trolling the internet for tail.

Jimmy Hopkins (Bully)
Now if he had spent as much time hitting the books...
At Bullworth Academy, Jimmy Hopkins certainly played the field. A serial flirt who moves between cliques with the greatest of ease.

Carl Johnson (Grand Theft Auto: San Andreas)
Before the ladies were blowing up Niko's Badger in GTAIV, there was another preeminent GTA ladies man - Carl "CJ" Johnson from San Andreas.

John Marston (Red Dead Redemption)
Up there as an all-time heartthrob, the ladies definitely seem to love cool John Marston. A rugged reformed outlaw and a truly loyal husband, during his epic quest, Marston is driven by a love for his family, and avoids the many temptations of the frontier. And when Abigail is turned into a flesh-eating zombie in Undead Nightmare, he does what any gentleman would - he ties her up and goes searching for the cure...

Fernando Martinez (Grand Theft Auto Series)
The Romeo of the radio dial, Fernando Martinez got his start as a roving reporter during the heyday of Vice City's beloved power ballad station, Emotion 98.3 and has been a paragon of relationship advice for decades since.

Max Payne (Max Payne Series)
Last but not least, lest we forget the softer side of Max Payne - hardboiled as he may be, he was not immune to the charms of Mona Sax in the series' sequel Max Payne 2: The Fall of Max Payne, dubbed "a film noir love story". Alas, quite lucky with a dual-weld automatic pistol - tragically unlucky in love.
Posted: February 13, 2012 11:10AM | Author: R* Q

Presenting the first in a two-parter edition this week of our Asked & Answered series culled directly from your Newswire comments, tweets, Facebook posts and mouthoff emails and summarily stuffed with official answers to an assortment of questions on the details of our next upcoming release, May 2012's Max Payne 3 - as well as a host of other inquiries. Please keep in mind, as always, that while we can't answer every single question you send our way, our ears are always open. If you've got questions you'd like us to consider for a future edition, the best way is to shoot us a mail directly at mouthoff@rockstargames.com. Look for more Max Payne 3 questions to be answered later this week as well in part two.
“Nooooooooooooooo why is [Max Payne 3] getting delayed??????” - MRMARTSON
We understand it's disappointing to have to wait another couple months for the game, but we hope you know our goal is always to deliver the best games we possibly can. Trust that the delay is all to ensure the game is as epic and highly-polished as possible. Thank you all for your patience and understanding. We believe it will be well worth the wait.
“18th of May is also for Australian release?” - Jortan
Yes, the Australian release of Max Payne 3 on Xbox 360 and PlayStation 3 will also be on May 18th.
“Hey @R* can you show us the final cover for Max Payne 3?” - maciej595revan
“When will you guys show us the final cover art of the standard edition?” - emmi18176860
The final cover art will be revealed in the next few weeks – stay tuned.
“@RockstarGames Why the two week delay for the PC version?” - wazups2x via Twitter
We also would like the Max Payne 3 PC release to happen as close as possible to the console release date. It just wasn’t possible to get the PC version lined up day and date with the console releases, but we’re working to make sure it’s with you just a couple weeks thereafter.
“Any chance there'll be a feature sometime showing how Rockstar took the fan's faces from picture to screen?” - Marney-1
“@R* Will you show us this screen of the selected people to be in the game, but with the in-game engine? I want to see how the faces look like with the engine.” - Undertaker13
Absolutely. They’re all being implemented now as we speak, using production photos provided by the fans we chose in the #MaxPayne3 casting event on Twitter. We’re excited ourselves to see the finished results and will be sharing a look with you all when they’re ready.
“What is the deal with giving U.S the game 3 days early? why do you do this?” - x_STREETKING_x
“Why does it get released later for Europe is it because of shipping?” - i-dunn0-o
No, it’s not because of shipping, it’s just the way entertainment gets released between the two different territories at retail – in the US, games, music and DVDs come out on Tuesdays and in Europe, on Fridays – so that is how our releases come out. We did, with GTAIV, try a global release – but it was very complicated and created a lot of problems with retail in Europe. We are old enough to remember when there were often months between American and European releases, and believe three days difference is not a huge deal, but we would also just as well prefer it if everywhere was easily set up for releases to be on the same date.
“It is written that BOPE will appear in the game, right?
But I would like to know how can this happen if the game is set in São Paulo and BOPE is from Rio de Janeiro.
I'm looking forward for an answer.” - LFKS123
No actually, the special police force in the game is the fictionalized UFE (Unidade de Forças Especiais) which are inspired by many of the real-life units mentioned in our first Max Payne 3 Research article – such as the GATE, GARRA, and GOE of São Paulo.
“I wanna know more about the shooting system Rockstar. Will Max Payne 3 have free aim like the PC originals?” – received via Mouthoff
Yes. The Max Payne series was built on its precise and fluid shooting mechanics, and a huge amount of work has been put into ensuring Max's aiming and weapon balance systems not only live up to the reputation of the original but also try to maximize what is possible with modern third and first-person shooters, enabling us to deliver fluid free-aim mechanics on both PC and console. To go more in-depth and see some of it in action, check out our latest Design and Technology series video focusing on targeting and weapons.
We want lovers of the series to be able to dive right into free aim, but we also want to provide a range of aiming options and difficulty levels for players of all skill levels, so you'll find a range of aiming options available whether you're a hardcore shooter player or a newcomer to the series.
“Is James McCaffrey doing the voice again? That would really mean a lot to the game in my opinion! :)” - Faurschou
Yes, make sure to watch our official Max Payne 3 Pop-Up Edition Trailer where we confirm that tidbit along with lots of other facts about the game. He is also the face of Max in Max Payne 3, and provides the majority of his movement, in and out of cutscenes.
“I'm dying to know if we'll be able to use Bullet Time in the Multiplayer part of Max Payne 3 too, or is it a singleplayer exclusive? Could it be kinda like the Dead-Eye integration we all know from Red Dead's Multiplayer?” - BorisBlack
“How will Bullet-Time be in Multiplayer? Will it even be there or just for the single player experience? Thanks R*” - emmi18176860
Max Payne’s multiplayer is all about taking the physicality and tech of Max’s movement and shooting abilities and translating that directly into multiplayer in a way that fits with the overall story and the themes of the game, so getting Bullet Time right in the multiplayer experience is a huge priority. Bullet Time in multiplayer works via line of sight rather than applying to the whole level, or to a bubble around the player. While Bullet Time is Max’s special ability, it is just one of a range of special abilities - called Bursts – that you’ll find in multiplayer. Each Burst plays on an aspect of Max Payne 3’s overall themes such as conspiracy, paranoia, heroism, betrayal – and all come into play in our new narrative-based gameplay mode, Gang Wars. You can read more first details about Max Payne 3 multiplayer here http://xbox360.ign.com/articles/121/1214745p1.html and we will be revealing much, much more information very soon.
“Hey Rockstar, can you change outfits in MP3?” - denisiscena
“Love the video, can't wait until Max Payne 3 comes out - can you change the outfits Max wears in the game and how does the weapons wheel work?” - tombstone14
As you play through the story of Max Payne 3, each outfit is contextual to the narrative of what is happening at that level. For example, in the office level, Max is wearing that grey suit as he has a meeting with his new employer, Rodrigo Branco (apparently a quite eventful meeting at that).
As for the Weapon wheel, Max can carry three weapons at all times – two smaller one-handed weapons (like handguns and small automatics) and one larger two-handed weapon (such as an automatic rifle). The Weapon wheel allows you to quickly select between these three weapons. It also allows you to choose to dual wield the two single-handed weapons.
"I'm a big Grand Theft Auto fan, and have extensively played and loved every game in the series, and upon research I came across screenshots and other information about the beta version of GTA III that was given to game testers, and some of the beta cars and features that were removed. Since it's been long since GTA III was sold at retail and interest is in the IV / V series now, I thought I'd email asking if there was any way I could obtain a copy (at a cost for inconvenience). I realise some things weren't put in the games for certain legal reasons for the retail copies, and you may be under legal obligation not to let the beta's out anymore, but no harm in me trying. Hope to hear from you soon :)” – received via Mouthoff
One important thing we should clarify is that the early work-in-progress version of Grand Theft Auto III you’re referring to was not a proper ‘beta’ but an early pre-alpha build that was far from complete or really functional. While it would be a fun thing in theory to be able to pull up and play it to check it out, unfortunately it’s technically not possible. Thank you though for reaching out, it’s certainly been a lot of fun revisiting the days of GTAIII’s development with our long-time fans recently (make sure to check out our 2-part series of fan questions answered about Grand Theft Auto III here).
“When will we know more about #GTAV” - Fash08 (via Twitter)
“When’s the release date for GTA5” - Akiieran (via Twitter)
“Can we expect a 2nd trailer this year for GTAV?” - mats hoi
“Any more news about GTAV on the way, I can’t wait!!!!” - mattoneill1991 (via Twitter)
First of all, we’d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.
Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months’ time.
Please hang tight until then and thank you all for your patience and support!
“Rockstar, I really can't wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?” - MatsvanStam
As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches – and it will be the largest and most ambitious open world game we’ve ever created…
“Hello, I just purchased L.A. Noire and the extension for GTA (PS3) that includes The Ballad of Gay Tony. Firstly, I must say both are impressive games. L.A. Noire in particular is a work of art. Frankly I'm shocked that any video game company is producing something of this caliber and depth when it would seem that the market tends to reward video game makers for making fluff. One thing that rubbed me just slightly the wrong way was the manner in which the topic of homosexuality was handled in The Ballad of Gay Tony. Make no mistake here, I was not offended by the portrayal of a stereotype - I would be quite the hypocrite to be playing GTA and offended by a social commentary hitting too close to home. Rather I was shocked by something much more subtle: the fact that the main character was unable to dance with the men in the gay bars. GTA allows the player to sleep with and murder hookers, but disallows dancing between two men. This seems to have been an intentional choice on the part of the creators of the game and begs the question: why not?" – received via Mouthoff
Thanks for the feedback. We are pretty confident that Luis can dance with a guy in Hercules. You have to dance well with a girl first, then a guy will come and challenge you, as a way of seeing who is the better dancer. Luis is a heterosexual character. Tony is a gay character. They are best friends and work together. Luis is a vain, psychotic, deluded and somewhat confused mess, but he is not remotely homophobic, nor is he remotely bi-sexual. So he dances with women, but he is comfortable helping to run a gay night club. With all our open world games, we try to provide a range of experiences that fit the character and help develop the character while providing a good range of things to do. So Niko didn’t dance at all, but Luis did, and Jimmy (from Bully) can kiss people but not shoot them, like a normal school boy. Meanwhile, in Red Dead Redemption, John Marston won’t cheat on his wife, or dance, but is happy slaughtering any number of animals.
“Hey R* is there gonna be something more about L.A. Noire?” - Dezpoztomuz
While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don’t always rush to make sequels, but that does not mean we won’t get to them eventually – see Max and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.
Posted: February 08, 2012 9:30PM | Author: R* Y
Congrats to Social Club members OverTheUnder93, BobaFrench, Co2-UK, Thunder_Passion, Tree-stumpsz, BleedingShock, jesse45, mrdapperdan, mystiqueshell, Brock338, EvanHK7, LordBlighty, CMunky03, TrueBigCheese, DJW89., Trent8569, Dogbone7, LivinDaLife145, dingus76 and richard_hung-loon on each winning a prize pack in the Grand Theft Auto IV: Complete Edition Social Club multiplayer event held on January 26th on Xbox LIVE.
With multiplayer mode action spanning the original Grand Theft Auto IV through both Episodes from Liberty City, and with everything from Deathmatch to GTA Races to Free Roam BASE jumping mayhem - this one was an epic international affair. Thanks to Social Club participants from across the globe including players in The Netherlands, Italy, United States, Bulgaria, United Kingdom, Canada, Germany, Finland, Portugal, Colombia, South Africa, Spain, and Belgium to name a few according to our records.
Thanks as well to multiplayer event regular myju on Xbox LIVE who uploaded this video featuring over 10 minutes of Deathmatch action co-starring GwRockstar6, L33Tjamie95, H2 KeViNGER H2, LuisEdy, Noble UNSC, scorpionyx and oOOo ZanZa oOOo. Pretty brash taking on that car whilst on foot at about 2 minutes in...:
And here’s our slideshow of event highlights, featuring some of the more insane vehicular moments of the day:
Join us for the next multiplayer event on the current calendar when we'll be playing Red Dead Redemption: Game of the Year Edition on Xbox LIVE this Friday February 10th from 4-7PM Eastern, and look for the new spring calendar to be announced soon including our very first Max Payne 3 multiplayer dates - get ready...
Cheers to all from the Jan 26th GTA event as shouted out in the roll call below, and remember to follow us on Twitter and Facebook if you aren't already in order to be alerted of all our multiplayer sessions, including surprise Red Dead Triple XP sessions, sometimes even lasting an entire weekend...
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Previously:
Recap with Screens, Fan Video & Prize Winners from the Red Dead Redemption Official Social Club Multiplayer Event on PSN (January 13)
Recap with Screens and Fan Video from the Red Dead Redemption Official Social Club Multiplayer Event on Xbox LIVE (December 15)
Recap with Fan Videos and Screens from the GTAIV & Episodes from Liberty City Official Social Club Multiplayer Event on PC (December 2)
Here you will find the latest news from the Social Club
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Enjoy "@SoldierKnowBest About to dive into Max Payne 3. http://t.co/sBZRUKhI
12 hours, 23 minutes ago
@OlgaKay Awesome! So can we expect a Olga Kay & @exoticjess #MaxPayne Bullet Time extravaganza? Ha
12 hours, 24 minutes ago
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