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Prize Winners, Fan Video & Screens from the GTAIV: Complete Edition Social Club Multiplayer Event on XBL (January 26)

Congrats to Social Club members OverTheUnder93, BobaFrench, Co2-UK, Thunder_Passion, Tree-stumpsz, BleedingShock, jesse45, mrdapperdan, mystiqueshell, Brock338, EvanHK7, LordBlighty, CMunky03, TrueBigCheese, DJW89., Trent8569, Dogbone7, LivinDaLife145, dingus76 and richard_hung-loon on each winning a prize pack in the Grand Theft Auto IV: Complete Edition Social Club multiplayer event held on January 26th on Xbox LIVE.

With multiplayer mode action spanning the original Grand Theft Auto IV through both Episodes from Liberty City, and with everything from Deathmatch to GTA Races to Free Roam BASE jumping mayhem - this one was an epic international affair. Thanks to Social Club participants from across the globe including players in The Netherlands, Italy, United States, Bulgaria, United Kingdom, Canada, Germany, Finland, Portugal, Colombia, South Africa, Spain, and Belgium to name a few according to our records.

Thanks as well to multiplayer event regular myju on Xbox LIVE who uploaded this video featuring over 10 minutes of Deathmatch action co-starring GwRockstar6, L33Tjamie95, H2 KeViNGER H2, LuisEdy, Noble UNSC, scorpionyx and oOOo ZanZa oOOo. Pretty brash taking on that car whilst on foot at about 2 minutes in...:

And here’s our slideshow of event highlights, featuring some of the more insane vehicular moments of the day:

Join us for the next multiplayer event on the current calendar when we'll be playing Red Dead Redemption: Game of the Year Edition on Xbox LIVE this Friday February 10th from 4-7PM Eastern, and look for the new spring calendar to be announced soon including our very first Max Payne 3 multiplayer dates - get ready...

Cheers to all from the Jan 26th GTA event as shouted out in the roll call below, and remember to follow us on Twitter and Facebook if you aren't already in order to be alerted of all our multiplayer sessions, including surprise Red Dead Triple XP sessions, sometimes even lasting an entire weekend...

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andrei2398
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APPLE_iLOVE
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ATanman
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BemaR-SK
BennoBlue
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MateusUK
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Previously:
Recap with Screens, Fan Video & Prize Winners from the Red Dead Redemption Official Social Club Multiplayer Event on PSN (January 13)
Recap with Screens and Fan Video from the Red Dead Redemption Official Social Club Multiplayer Event on Xbox LIVE (December 15)
Recap with Fan Videos and Screens from the GTAIV & Episodes from Liberty City Official Social Club Multiplayer Event on PC (December 2)

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The Advertising Council Returns with 10 More Classic Commercials Including The Epsilon Program, ICE Diamonds and More

The Advertising Council, stewards of Liberty City, Vice City and San Andreas' voluminous commercial archive, have returned with another 10-pack of classic radio spots. This most recent update features spots from The Epsilon Program, ICE Diamonds and the people that revolutionized online pet ordering and delivery, PetsOvernight.com.

Here these spots and more at www.rockstargames.com/advertisingcouncil.


Vice City, 1984

Vice City, 1986

San Andreas, 1992

Liberty City, 1998

  • Chateau de Buff - The continental, sophisticated and oh so European way to get her sh*tfaced and ready.

Liberty City, 2001



Previous Ad Council Updates:
A PSA from Jock Cranley, Glory Hole Theme Park, Pastmaster: Patriot Edition and More
Angel & the Knight, Salivex, the Maibatsu Womb and More
The Evacuator, Renegade Cologne, Lab Rat Cart Racing and More
Ammu-Nation, eXsorbeo, Redwood Cigarettes and More
PetsOvernight.com, Pogo the Monkey, Inversion Therapy and More

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Grand Theft Auto III: “O Mio Babbino Caro” 10th Anniversary Remix Now Available on iTunes and Amazon

By popular demand, we present the 10th Anniversary Remix of one of Grand Theft Auto III’s most signature soundtrack selections, the classic aria “O Mio Babbino Caro” – now available on iTunes (European iTunes users, click here) and Amazon.

Related: Grand Theft Auto III 10th Anniversary Edition Official Launch Trailer (featuring the “O Mio Babbino Caro” Remix)

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Grand Theft Auto IV: Complete Edition Official Social Club Multiplayer Event on Xbox LIVE (January 26, 5-8 PM Eastern)

Update: The multiplayer event and sweepstakes have ended. Thanks to everyone that joined us, whether you were playing, watching, chatting or just stopping by to enter the sweepstakes.

We've got 20 prize packs to give away Thursday January 26th in the Grand Theft Auto IV: Complete Edition Social Club multiplayer event on Xbox LIVE, running from 5-8PM Eastern.

To enter the sweepstakes, head over to the multiplayer events page and scroll down to 'Sweepstakes Entry'. Submit your details and you're all set. Winners will be randomly selected and contacted the next day. Prize packs include a shirt, foam hand, pin set, license plate, Grand Theft Auto IV stickers and Rockstar stickers.

We'll begin the event in Grand Theft Auto IV and later switch over to The Lost and Damned and The Ballad of Gay Tony, about an hour for each. Keep up with the modes we're playing in the chat while watching the live video stream. You'll be able to play with us no matter what version of the game or episodes you use. GwRockstar6 will be in original Grand Theft Auto IV multiplayer for the entire event for those that don't have the episodes.

OFFICIAL ROCKSTAR GAMERTAGS
Participating Xbox LIVE Rockstar Games Gamertags for the event will be:

  • GwRockstar3
  • GwRockstar4
  • GwRockstar5
  • GwRockstar6

HOW TO FIND US
Again, we'll begin the event in original Grand Theft Auto IV multiplayer. To join, start the in-game Party Mode using the cellphone. Make sure that your in-game Party Mode team size is at least two people. Once ready, head to the chat to find out the mode we're beginning with, and type your Gamertag into the chat. Another way is just to send over a friend request to the Gamertags above. We'll do our best to get you in for a few rounds. More info on using Party Mode is listed below.

NEED A PARTNER?
Hit up the chatbox during the event or just post your Xbox LIVE Gamertag in the Comments section below.

ABOUT PARTY MODE
Grand Theft Auto IV's in-game Party Mode is an easy way to get your group together and find matches. Here are the three quick and easy steps to get you up and running:

  1. Save your current game. To get started, fire up the in-game mobile phone by pressing "Up" on the D-pad.  Select Multiplayer > Party Mode > Yes.
  2. From here, open up your phone again and select the Friends option to invite your friends (you need at least one friend to play with Rockstar). 
  3. Once your team is ready to roll, open up the in-game phone again and select Ranked > Team Deathmatch for this event. Follow us in the chat to find out the modes we're playing.

SPECTATE AND CHAT
Can't jump in and play? As we stated above you can still follow the event at the multiplayer events page. We'll have a live streaming video broadcast of the in-game matches plus a chat box so you can discuss the stream with others. Look below for specific directions you can follow to get online, grab a partner, and jump into the fray.

We will be giving instructions and updates in the chat box as the afternoon rolls on. Get ready...

Previously:
Recap with Screens and Fan Video from the Red Dead Redemption Official Social Club Multiplayer Event on Xbox LIVE (December 15)
Recap with Fan Videos and Screens from the GTAIV & Episodes from Liberty City Official Social Club Multiplayer Event on PC (December 2)
Recap & Screens from the Red Dead Redemption: Game of the Year Edition Official Social Club Multiplayer Event on PSN (November 18)

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Grand Theft Auto III: 10 Year Anniversary Edition for Android Updated with Additional Device Support and More

The Android version of Grand Theft Auto III: 10 Year Anniversary Edition has been updated today to version 1.3, featuring new support for the Asus Transformer Prime and Medion LifeTab tablet devices plus a host of other updates, including:

  • The addition of Integrated with Immersion Haptic Vibration Feedback
  • The ability to tailor your visual experience with new video display settings
  • The ability to install the game to an SD memory card
  • Improved controls for Xperia Play and supported gamepads plus full support for the GameStop Wireless Game Controller
  • Additional technical fixes

To update your game just hit up the Android Market where you'll be prompted to download the latest version. An update for the iOS version is also in the works, stay tuned as we’ll have more information on that soon.

If you're experiencing any issues with your download of Grand Theft Auto III: 10 Year Anniversary Edition, be sure to contact our support team at www.rockstargames.com/support for assistance.

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Congrats to Social Club Winners of the GTAIII 10-Year Anniversary #1 Lithographs Heist

Shipping out now, as glimpsed in the photo above, are each of the six #1's (of a total 500 total run, all individually numbered) from the Grand Theft Auto III 10-Year Anniversary special lithographs collection to our lucky prize winners. 

Congrats to Social Club members Mathias2, JEremiahcamel, SilkTT, Swissfire1291, KnottedRaider and Bear72 who each made off with a #1 edition print from the total set of six designs as part of the Grand Theft Auto III 10-Year Anniversary #1 Lithographs Heist sweepstakes - that's the US Cover, EU Cover, Claude, Kenji, 8-Ball and Misty. For the rest of you trying to score one, some remaining prints are still available for sale at the Rockstar Warehouse while supplies last.

Thanks to everyone for entering, and look out for more giveaways and special opportunities coming up on Social Club as well as on our Twitter and Facebook pages.
 

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Grand Theft Auto III: Your Questions Answered – Part Two (9/11, The “Ghost Town”, The Dodo and Other Mysteries)

Presenting the conclusion of our two-part series answering your questions about Grand Theft Auto III – in honor of the game’s 10-Year Anniversary and the Edition for mobile devices that was released last month. Part one delved into questions about Claude and other characters from the game – today’s part two covers many of the long-standing rumors, mysteries and myths about Grand Theft Auto III – and also features a few behind-the-scenes images being released for the first time. Thanks to all GTA fans for submitting these great inquiries – and enjoy!


A glimpse of some never-before-seen work in progress logos, cover art and other visual concepts explored early on during the making of Grand Theft Auto III.



VBProject
Did you cut off any missions or stuff after 9/11?

gtaencyclopedia (via Twitter)
How different would be #GTAIII if 9/11 wouldn't have happened?
Rockstar says:
About 1% different. We removed only one mission that referenced terrorists and changed a few other cosmetic details – car details, a couple of ped comments, lines of radio dialogue etc – the game came out a very short time later. The biggest change was the US packaging which remixed the previous packaging into what became our signature style – because the previous packaging [which was released as the cover of the game in Europe] was, we felt, too raw after 9/11. All of the more extreme rumours are amusing but impossible to have been achieved in such a short period of time.

CrazyNiko187
Any chance of releasing GTA3 with all the stuff that was removed due to 9/11?
Rockstar says:
No. As above, it really was not very much stuff – just one mission and other than that some superficial and cosmetic details.

Magic_Al
The game was released only 41 days after 9/11. It's known that last-minute changes were made to game content because of the traumatic emotional situation at the time. Some are known, such as police vehicles being changed to not look like NYPD, but rumors of bigger changes won't completely go away. Such as: there were school buses and children in Liberty City that were removed, Liberty City had twin towers that were changed into a construction site, and Donald Love was killed by airplane hitting his building and this was edited out so he just disappears. Big changes seem unlikely to do in 41 days considering Rockstar New York was literally in a war zone and there had to be time to test and physically ship the game. Once and for all, can you list everything that was changed after 9/11 and debunk the most ridiculous rumors about this situation?
Rockstar says:
As far as we can remember, the list of changes is covered above – the other stuff is nonsense.



tytiyuiyitytiy
Is the location in the beginning where the bank robbery takes place supposed to be a part of Liberty City? Or is it supposed the be another town?
Rockstar says:
Yes – it is meant to be part of Liberty City.

bcinvestor1
Is the name of the Island taken out of the game named "Jakota Island," referred to in the game as "Ghost Town?"
Rockstar says:
We didn’t take an island out of the game. There were only ever the three. We think what people refer to as “ghost town” is just the small area of a city we built for the bank heist scene at the very start of the game. It never had a name, but we wanted it to be somewhere separate from the liberty map and so we built these few streets floating in space and assumed no one would ever find them.  We noticed someone built a bridge mod so you can actually drive there now - amazing…



Blazinbash
Was the Dodo ever supposed to stay in flight? don't get me wrong my friends and I spent many fun hours trying to see who could fly the longest, in a plane with clipped wings before crashing into the sea.

CrazyNiko187
Was the Dodo intended to be a actual plane, or was its wingspan reduced because of 9/11? (I know it can be flown with practice)

Christobell46
How come the Dodo plane in GTA3 can’t fly?
Rockstar says:
Because we were making a driving and shooting game - even that, as a combination of core gameplay elements, was very, very radical at the time. The Dodo was never meant to be flown very much at all, and it certainly wasn’t grounded as a result of 9/11 – it was just a fun thing that people then went crazy with when they figured out various bugs that let them fly it!



BenDeR.
The tunnels in Shoreside Vale, so much speculation has been made about them. They seem to be closed 24/7 due to construction work. Were they originally supposed to lead somewhere or are the workers just too lazy to finish the work, ha!

Vortex94
Also why was the tunnel to upstate blocked in the Shoreside Vale island?

CrazyNiko187
The tunnel in Shoreside Vale, was it just for looks?
Rockstar says:
There was never meant to be anything on the other end of the tunnel, we were just playing with ways to make the world feel like it continues past the physical boundary. It’s something that we’ve been pushing in all sorts of ways ever since, making the world you experience as a player feel like it’s part of something bigger. This tunnel was one of our first little baby steps in that direction. 

WolfRogers
Hidden away on the PC version of Grand Theft Auto III are menus and listings for Multiplayer, what was supposed to be planned for Grand Theft Auto III and at what point was it removed?
Rockstar says:
We played around with the idea of multiplayer back then but never got very far with it. At the time, we decided to make Vice City instead of dedicating a big team to multiplayer, as we did not feel it would ever really be good enough. When we finally made a multiplayer game, we wanted it to rival the fun and experience of single player, and this was something not possible until much later.



tytiyuiyitytiy
Who wrote the "My mother's my sister" pedestrian dialogue line?

jesse45
How does "My Mother is my Sister" work?
Rockstar says:
Ha – to be honest, we are not sure – we all work together on this stuff – and we supposed too many of us just find rural inbreeding amusing.

OrIGInalPyRO
Where did the 'squish' noise that played when you ran over a pedestrian come from? That always made me laugh.
Rockstar says:
The pedestrian squishing sound was made up from a combination of squelchy sounds that Rockstar North Audio Designer, Allan Walker recorded live (Rockstar North Lead Music Producer, Craig Conner seems to recall crushing fruit and raw chicken in a vocal booth...) and then they added a few more layers from our SFX library.




Left: An early screenshot shows the bus that was removed and a more cartoony style for the Claude character. Right: A screenshot from the final PlayStation 2 release in 2001.


Bruciesautos
Why were the graphics in very early screenshots cartoonish?
Rockstar says:
Before we properly got started on building the game we tried out a few different looks. Some of these were released during development. We toyed with a very cartoony style but pulled it back quite a lot.

cannoman5
Is it true that the Ammu-Nation clerk's appearance and voice was Dan Houser?
Rockstar says:
No, not true. However it does look (but not sound) like a relative of his.

Luc de Mooij (via Facebook)
How is the cannoli at Marco's Bistro?
Rockstar says:
Horrible! Stale as hell.



Jamie Press (via Facebook)
What's the script like for all GTA games?? How long do they roughly last and how are they formatted? also would you ever consider releasing a script from a GTA game?? Thks :) Can't wait for GTAV!
Rockstar says:
They are long. Very long. And they only seem to get bigger with each subsequent Grand Theft Auto production. Check out the image set below which shows a picture of the GTA3 script alongside the GTAIV script for some sense of what we mean.


Left: The original story and mission scripts from Grand Theft Auto III. Right: Seven years later - a glimpse of the voluminous Grand Theft Auto IV script.


Previously:
Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Ray)

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UPDATE - Grand Theft Auto III: 10 Year Anniversary Edition for Android Updated with Additional Device Support

*** A new update (v1.2) has gone live on the Android Market that addresses issues some users were having on the Xperia Play and adds support for the Motorola DROID RAZR as well. ***

We're pleased to report that the Android version of Grand Theft Auto III: 10 Year Anniversary Edition has been updated today to version 1.1 with a number of fixes along with new support for the Droid Bionic, Galaxy Nexus and Samsung Galaxy S II devices.

This update includes:

  • A fix so that immediately skipping cutscenes will no longer cause issues
  • The addition of PowerVR GPU support
  • Improved shader error handing and a few additional technical fixes

To update your game, just go to the Android Market where you'll be prompted to download the latest version and as always, if you're experiencing any issues with your download of Grand Theft Auto III: 10 Year Anniversary Edition, don't hesitate to contact our knowledgeable support team at www.rockstargames.com/support.

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