Posted: February 15, 2012 7:52AM | Author: R* Q

As promised, today we present part 2 of this week's Asked & Answered session, with even more of your questions taken from the Newswire comments, Twitter replies, Facebook messages and emails to our Mouthoff inquiry inbox... If you missed it earlier, you can find a link to our previous official responses to questions about Max Payne 3, Grand Theft Auto V and more right here.
“I've waited nearly 10 years for this. Will Max Payne 3 feature any driving this time around? I know you guys avoided it so it doesn't seem like a version of a Grand Theft Auto game but since Max is 10 years in and established as its own, will you add that in?” - Dymez510
“Max is there more in-depth hand-to-hand combat with interaction of environment?” - zell92i75
As we’ve stated in the past, we’re working very hard to ensure that we’re being faithful and true to the heritage of Max Payne – and the heart and soul of Max Payne gameplay has always been as a pure shooter. Apart from some pretty cool melee kills that can be triggered when in close quarters with an enemy (check out the very end of the latest Design and Technology video for an exemplary pistol-whipping), we have no intention of betraying that to introduce driving/racing or brawling elements. Just get ready for some of the most cutting-edge, advanced and insane shooting gameplay you’ve ever experienced. If you want driving, we do make some other games. This game is all about story driven gun play.
“With the trend of video games becoming 'easier' to complete to cater to the casual market in the hope of everybody completing the game, can we expect a challenging hardcore Max Payne game? I remember from previous Max Payne games, there being tough levels with intense shoot-outs. Can we expect the same with MP3?” - ILikeVideo-Games
Yes – while we’re not going to go into too much detail about the specifics of it just yet, we can answer that there will indeed be varying optional difficulty levels for players to play through the single-player story with - so that the game can be a challenging, satisfying and fun experience for players of all skill levels, and special rewards for completing on harder difficulty levels – we will have more details soon.
“Thanks for answering my Max Payne 3 question! Ok... I know I'm making a stupid request but... somehow, in Max Payne 3, could you please put some producers and writers commentaries? I wanna know everything you got inspired with, how you did it and why you did it. Some fans would appreciate this idea too!” - received via Mouthoff
Not a stupid request at all! Although we most likely won’t be including development chronicles or commentaries within the game itself, if for no other reason than we rarely have much spare room on our game discs, we’d definitely recommend you pay close attention to some of the content online that will continue to hit in the lead-up to game release – including our behind-the-scenes Research posts and Rockstar Recommends series here at the Rockstar Newswire, the continuing Design and Technology Series of videos, and exclusive interviews we’re giving with gaming sites discussing the development of Max Payne 3.
“@rockstargames Wow, I have a lot of questions. Are you going to be divulging the full list of classic characters for Max Payne 3's Special Edition?” - DrDeanDarko (via Twitter)
Yes, we will be confirming the full list of characters in Max Payne 3 Special Edition’s Classic Character Multiplayer Pack soon.
“R* are you planning to make DLCs for mp3 in the future ?
I’m looking forward to this game, because Max Payne 1 and 2 are one of the greatest games and game experiences for me :D this game will be awesome !!!!! :D” - Maxx-Paiin
Thank you. It’s great to see hardcore Max Payne fans such as yourself getting excited for the game’s release – as we’ve said before, we’re working very hard to ensure a faithful but still fresh and new Max Payne title for you all. As for future looking downloadable content, it’s a bit early yet for us to confirm exactly what shape Max Payne 3 DLC might take as we’re still in the planning stages for that, but yes we do plan to support Max Payne 3 with content post-release to properly extend the game experience for fans.
“Okay, question time!
Will we see the nifty TV shows from the previous two in Max Payne 3?” - ABoyandHisX
Very possibly...
“In footage of the game, we see Max in both São Paulo and back in New York City. Are the New York city parts solely at the beginning of the game, or are they perhaps a part of flashback missions throughout the story?” - received via Mouthoff
We don’t want to give too much away about the game’s narrative structure, but the game is about Max coming to terms with his experience in São Paulo and the events that took him there, so they are spread throughout the game, like memories triggered by events in São Paulo.
“Any news about Max Payne on iOS?” - avbros
Yes – following the release of Grand Theft Auto III for iOS (and Android devices) late last year, the original Max Payne will be our next release for mobile devices. We will have an official announcement soon confirming the release date, but you can expect it to finally be released sometime in the next couple months.
“Rockstar, if I may ask, what is the relationship like between you and Remedy?” – received via Mouthoff
Remedy are great long-time friends of ours - they may be an external development studio not part of the internal Rockstar system, but we’ve always loved what they create, and their passion for games, and feel a certain kinship in that they are a studio not afraid of creating original and unique story-driven game experiences very different from the norm. We admire and respect all game makers who stick to their guns and make interesting and original games, and in particular ones like Remedy that we’ve had the pleasure to work with ourselves and know to be good guys as well. As creators of the Max Payne series, we’ve been honored to have them directly involved with us in the making of Max Payne 3 and at the same time, it’s been a thrill to be in the loop along the way seeing what they’re up to with Alan Wake and the new American Nightmare release coming out. If you’ve never checked that game out, we definitely recommend having a look.
“Are there any hopes of us getting a Bully 2? I loved the original and it’s been, what, 5 years? Please make another one.” - siim2200
“Hey, and Bully 2? It’s Real? Please make Bully 2! The world needs a Bully 2” - Julio Cësar (via Facebook)
We absolutely love that over 5 years later, we’re still seeing so much enthusiasm for Bully - all we can say is to see the answer from Monday's Asked & Answered about L.A. Noire! We really love Bully ourselves and may also make a sequel at some point.
Posted: February 13, 2012 11:10AM | Author: R* Q

Presenting the first in a two-parter edition this week of our Asked & Answered series culled directly from your Newswire comments, tweets, Facebook posts and mouthoff emails and summarily stuffed with official answers to an assortment of questions on the details of our next upcoming release, May 2012's Max Payne 3 - as well as a host of other inquiries. Please keep in mind, as always, that while we can't answer every single question you send our way, our ears are always open. If you've got questions you'd like us to consider for a future edition, the best way is to shoot us a mail directly at mouthoff@rockstargames.com. Look for more Max Payne 3 questions to be answered later this week as well in part two.
“Nooooooooooooooo why is [Max Payne 3] getting delayed??????” - MRMARTSON
We understand it's disappointing to have to wait another couple months for the game, but we hope you know our goal is always to deliver the best games we possibly can. Trust that the delay is all to ensure the game is as epic and highly-polished as possible. Thank you all for your patience and understanding. We believe it will be well worth the wait.
“18th of May is also for Australian release?” - Jortan
Yes, the Australian release of Max Payne 3 on Xbox 360 and PlayStation 3 will also be on May 18th.
“Hey @R* can you show us the final cover for Max Payne 3?” - maciej595revan
“When will you guys show us the final cover art of the standard edition?” - emmi18176860
The final cover art will be revealed in the next few weeks – stay tuned.
“@RockstarGames Why the two week delay for the PC version?” - wazups2x via Twitter
We also would like the Max Payne 3 PC release to happen as close as possible to the console release date. It just wasn’t possible to get the PC version lined up day and date with the console releases, but we’re working to make sure it’s with you just a couple weeks thereafter.
“Any chance there'll be a feature sometime showing how Rockstar took the fan's faces from picture to screen?” - Marney-1
“@R* Will you show us this screen of the selected people to be in the game, but with the in-game engine? I want to see how the faces look like with the engine.” - Undertaker13
Absolutely. They’re all being implemented now as we speak, using production photos provided by the fans we chose in the #MaxPayne3 casting event on Twitter. We’re excited ourselves to see the finished results and will be sharing a look with you all when they’re ready.
“What is the deal with giving U.S the game 3 days early? why do you do this?” - x_STREETKING_x
“Why does it get released later for Europe is it because of shipping?” - i-dunn0-o
No, it’s not because of shipping, it’s just the way entertainment gets released between the two different territories at retail – in the US, games, music and DVDs come out on Tuesdays and in Europe, on Fridays – so that is how our releases come out. We did, with GTAIV, try a global release – but it was very complicated and created a lot of problems with retail in Europe. We are old enough to remember when there were often months between American and European releases, and believe three days difference is not a huge deal, but we would also just as well prefer it if everywhere was easily set up for releases to be on the same date.
“It is written that BOPE will appear in the game, right?
But I would like to know how can this happen if the game is set in São Paulo and BOPE is from Rio de Janeiro.
I'm looking forward for an answer.” - LFKS123
No actually, the special police force in the game is the fictionalized UFE (Unidade de Forças Especiais) which are inspired by many of the real-life units mentioned in our first Max Payne 3 Research article – such as the GATE, GARRA, and GOE of São Paulo.
“I wanna know more about the shooting system Rockstar. Will Max Payne 3 have free aim like the PC originals?” – received via Mouthoff
Yes. The Max Payne series was built on its precise and fluid shooting mechanics, and a huge amount of work has been put into ensuring Max's aiming and weapon balance systems not only live up to the reputation of the original but also try to maximize what is possible with modern third and first-person shooters, enabling us to deliver fluid free-aim mechanics on both PC and console. To go more in-depth and see some of it in action, check out our latest Design and Technology series video focusing on targeting and weapons.
We want lovers of the series to be able to dive right into free aim, but we also want to provide a range of aiming options and difficulty levels for players of all skill levels, so you'll find a range of aiming options available whether you're a hardcore shooter player or a newcomer to the series.
“Is James McCaffrey doing the voice again? That would really mean a lot to the game in my opinion! :)” - Faurschou
Yes, make sure to watch our official Max Payne 3 Pop-Up Edition Trailer where we confirm that tidbit along with lots of other facts about the game. He is also the face of Max in Max Payne 3, and provides the majority of his movement, in and out of cutscenes.
“I'm dying to know if we'll be able to use Bullet Time in the Multiplayer part of Max Payne 3 too, or is it a singleplayer exclusive? Could it be kinda like the Dead-Eye integration we all know from Red Dead's Multiplayer?” - BorisBlack
“How will Bullet-Time be in Multiplayer? Will it even be there or just for the single player experience? Thanks R*” - emmi18176860
Max Payne’s multiplayer is all about taking the physicality and tech of Max’s movement and shooting abilities and translating that directly into multiplayer in a way that fits with the overall story and the themes of the game, so getting Bullet Time right in the multiplayer experience is a huge priority. Bullet Time in multiplayer works via line of sight rather than applying to the whole level, or to a bubble around the player. While Bullet Time is Max’s special ability, it is just one of a range of special abilities - called Bursts – that you’ll find in multiplayer. Each Burst plays on an aspect of Max Payne 3’s overall themes such as conspiracy, paranoia, heroism, betrayal – and all come into play in our new narrative-based gameplay mode, Gang Wars. You can read more first details about Max Payne 3 multiplayer here http://xbox360.ign.com/articles/121/1214745p1.html and we will be revealing much, much more information very soon.
“Hey Rockstar, can you change outfits in MP3?” - denisiscena
“Love the video, can't wait until Max Payne 3 comes out - can you change the outfits Max wears in the game and how does the weapons wheel work?” - tombstone14
As you play through the story of Max Payne 3, each outfit is contextual to the narrative of what is happening at that level. For example, in the office level, Max is wearing that grey suit as he has a meeting with his new employer, Rodrigo Branco (apparently a quite eventful meeting at that).
As for the Weapon wheel, Max can carry three weapons at all times – two smaller one-handed weapons (like handguns and small automatics) and one larger two-handed weapon (such as an automatic rifle). The Weapon wheel allows you to quickly select between these three weapons. It also allows you to choose to dual wield the two single-handed weapons.
"I'm a big Grand Theft Auto fan, and have extensively played and loved every game in the series, and upon research I came across screenshots and other information about the beta version of GTA III that was given to game testers, and some of the beta cars and features that were removed. Since it's been long since GTA III was sold at retail and interest is in the IV / V series now, I thought I'd email asking if there was any way I could obtain a copy (at a cost for inconvenience). I realise some things weren't put in the games for certain legal reasons for the retail copies, and you may be under legal obligation not to let the beta's out anymore, but no harm in me trying. Hope to hear from you soon :)” – received via Mouthoff
One important thing we should clarify is that the early work-in-progress version of Grand Theft Auto III you’re referring to was not a proper ‘beta’ but an early pre-alpha build that was far from complete or really functional. While it would be a fun thing in theory to be able to pull up and play it to check it out, unfortunately it’s technically not possible. Thank you though for reaching out, it’s certainly been a lot of fun revisiting the days of GTAIII’s development with our long-time fans recently (make sure to check out our 2-part series of fan questions answered about Grand Theft Auto III here).
“When will we know more about #GTAV” - Fash08 (via Twitter)
“When’s the release date for GTA5” - Akiieran (via Twitter)
“Can we expect a 2nd trailer this year for GTAV?” - mats hoi
“Any more news about GTAV on the way, I can’t wait!!!!” - mattoneill1991 (via Twitter)
First of all, we’d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.
Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months’ time.
Please hang tight until then and thank you all for your patience and support!
“Rockstar, I really can't wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?” - MatsvanStam
As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches – and it will be the largest and most ambitious open world game we’ve ever created…
“Hello, I just purchased L.A. Noire and the extension for GTA (PS3) that includes The Ballad of Gay Tony. Firstly, I must say both are impressive games. L.A. Noire in particular is a work of art. Frankly I'm shocked that any video game company is producing something of this caliber and depth when it would seem that the market tends to reward video game makers for making fluff. One thing that rubbed me just slightly the wrong way was the manner in which the topic of homosexuality was handled in The Ballad of Gay Tony. Make no mistake here, I was not offended by the portrayal of a stereotype - I would be quite the hypocrite to be playing GTA and offended by a social commentary hitting too close to home. Rather I was shocked by something much more subtle: the fact that the main character was unable to dance with the men in the gay bars. GTA allows the player to sleep with and murder hookers, but disallows dancing between two men. This seems to have been an intentional choice on the part of the creators of the game and begs the question: why not?" – received via Mouthoff
Thanks for the feedback. We are pretty confident that Luis can dance with a guy in Hercules. You have to dance well with a girl first, then a guy will come and challenge you, as a way of seeing who is the better dancer. Luis is a heterosexual character. Tony is a gay character. They are best friends and work together. Luis is a vain, psychotic, deluded and somewhat confused mess, but he is not remotely homophobic, nor is he remotely bi-sexual. So he dances with women, but he is comfortable helping to run a gay night club. With all our open world games, we try to provide a range of experiences that fit the character and help develop the character while providing a good range of things to do. So Niko didn’t dance at all, but Luis did, and Jimmy (from Bully) can kiss people but not shoot them, like a normal school boy. Meanwhile, in Red Dead Redemption, John Marston won’t cheat on his wife, or dance, but is happy slaughtering any number of animals.
“Hey R* is there gonna be something more about L.A. Noire?” - Dezpoztomuz
While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don’t always rush to make sequels, but that does not mean we won’t get to them eventually – see Max and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.
Posted: January 05, 2012 12:00PM | Author: R* Q
Presenting the conclusion of our two-part series answering your questions about Grand Theft Auto III – in honor of the game’s 10-Year Anniversary and the Edition for mobile devices that was released last month. Part one delved into questions about Claude and other characters from the game – today’s part two covers many of the long-standing rumors, mysteries and myths about Grand Theft Auto III – and also features a few behind-the-scenes images being released for the first time. Thanks to all GTA fans for submitting these great inquiries – and enjoy!
gtaencyclopedia (via Twitter) 




Luc de Mooij (via Facebook)
Jamie Press (via Facebook)
Posted: December 15, 2011 2:58PM | Author: R* Q
Posted: October 31, 2011 11:00AM | Author: R* Q
In parts one and two of our Interrogate the Detectives series, your inspired questions yielded some revealing and often quite amusing confessions from the detectives; in today’s concluding part 3, we present questions that were directed to specific actors about their experiences, remembrances and personal thoughts about the characters they portrayed in L.A. Noire. Read on to find out how Adam Harrington felt about playing the ethically-dubious Roy Earle, how Aaron Staton’s hazy memory from acting out the interrogation scenes have affected how he plays L.A. Noire, Sean MacGowan’s analysis of Bekowsky and Phelps’ brotherly relationship – and much more…

Roy Earle (Adam Harrington)

Stefan Bekowsky (Sean McGowan)

Rusty Galloway (Michael McGrady)

Cole Phelps (Aaron Staton)
Posted: October 17, 2011 8:00PM | Author: R* A
Posted: October 17, 2011 10:30AM | Author: R* Q
Presenting part two in our special Interrogate the L.A. Noire Detectives series, with your questions (as submitted over the summer via Twitter, Facebook, mouthoff, and of course here at the Newswire in comments) answered directly by the detective cast of the game. Thanks again to the game’s stars, Aaron Staton (Cole Phelps), Sean McGowan (Stefan Bekowsky), Keith Szarabajka (Herschel Biggs), Michael McGrady (Rusty Galloway) and Adam Harrington (Roy Earle) for not bristling under questioning and giving us all some great candid answers. Today’s questions cover a range of topics from the acting experience of performing for the game, insights on the motion-capture process, thoughts on what prop the actors wish they took home with them and much more. Look for part 3 to hit soon which will be comprised of one-on-one questions asked to specific actors about their individual characters and experiences, including a special battery of questioning for the game’s lead, Aaron Staton.
heycheri (@heycheri on Twitter) asks:
faithashw (@faithashw on Twitter) asks:
Detectives Galloway (Michael McGrady) and Phelps (Aaron Staton) in mo-cap; and the in-game finished product, rowing along the tar pits looking for clues.

Love him or hate him. L.A. Noire’s Roy Earle as brought to life by Adam Harrington and the wonders of MotionScan.
@jiggyteddy asks:
In one of the more harrowing cases in L.A. Noire, Phelps and Biggs arrive at the tragic scene of a family burned to death in their own home, while working the Arson desk.
Posted: October 05, 2011 11:58AM | Author: R* Q

As we gear up for a fall and winter season that will bring you L.A. Noire for PC, Red Dead Redemption: Game of the Year Edition for Xbox 360 and PlayStation 3, and Max Payne for mobile devices – and of course a spring 2012 that will herald Max Payne’s long-awaited return in Max Payne 3 – we’ve seen no shortage of burning fan questions from inquiring minds.
We’re pumped that you guys are as excited about what’s next as we are – so read on for some related official answers to questions about our games on the horizon. As always, if you’ve got another question to ask, drop it in comments below (here or in related news story posts), shoot us a tweet, or email us at mouthoff@rockstargames.com and we will answer as best we can. Again – we cannot / will not answer everything, for all kinds of reasons, but we really appreciate people taking the time to write and apologize if our answers aren’t what you are looking for!
“WoW!! [Max Payne 3] looks incredible!! @R* Games -- Is this using the R.A.G.E. engine?” - FugetSudo_Jr
“Will Max Payne 3 utilize the Euphoria physics engine? #MaxPayne3” - received via Twitter
Yes – to clarify, Max Payne 3 is powered by our new updated version of RAGE which includes our updated physics engine and graphics engine – while Euphoria is its behavior system. We’ve worked together with Natural Motion to build on behaviors used in GTAIV and Red Dead Redemption and then have further expanded on them specifically for Max Payne 3 with new behaviors like Shootdodge. This specially customized version of Euphoria’s behavior system works in close conjunction with our RAGE engine and is a huge part of Max Payne 3’s gameplay technology. The results are really amazing and build on Max Payne’s tradition of spectacular, balletic gun play.
“Sweet [Max Payne 3] trailer R*, any plans to do a gameplay series of videos like L.A. Noire and Red Dead Redemption?” - Brucieno1
“When is trailer 2 coming?” - Thisis50
Thank you! Expect another all-new Max Payne 3 video this month. We’ve got so much more that we’re excited to show you from that game, including a first glimpse at multiplayer, but we are not sure exactly what form the videos will take yet…
“The [Max Payne 3] artwork is amazing, who makes these for you guys…? Looks insane, can't wait.” - barfon
“Nice Rockstar, will there be more artwork images for Max Payne 3?” - Liberty_King
Praise is due to our awesome team of in-house Rockstar illustrators who collaborate to create the original imagery you see in our games’ official concept art and covers. We think the guys once again did a bang-up job with the Max Payne 3 art to capture the spirit of a tortured Max at his breaking point, facing vicious gangs, and his own demons, in a torrid São Paulo. We’ll have plenty more original Max Payne 3 art releases here at the Newswire throughout the lead-up to the game’s release next spring.
“I have no doubts in R*’s ability to deliver engaging gameplay and nail the core mechanics of the series.
But the setting showed in the trailer doesn't "feel" like "Max Payne". The dark and menacing version of New York City (Noir York City) was as important a character as Payne himself in [the original] games. It was the signature atmosphere of those games that made them so unique, along with introduction of Bullet Time. Replacing nighttime NYC with sunny São Paulo, Brazil gives the game a completely different "feel" from the unique experience of the first two games.
I hope not the whole game takes place in Sãu Paolo and looking forward to seeing more coverage of the game. Regards to Max Payne/R* fans from Russia.” - 10038482
“Will you take a lot of inspiration from Max Payne 1 & 2 when creating the 3rd one? I mean with the monologues + Bullet Time?” - received via Twitter
Trust that the streets of São Paulo will be plenty dark and dangerous – we’re being very faithful to the heritage of Max Payne, who is still the same gritty hard-boiled NYC cop now off the force, at his lowest point and plunged into peril in a foreign land. And yes, Max’s signature monologues and Bullet Time® abilities will be back in full effect.
To us, and especially after such a long absence since Max Payne 2, to simply continue Max’s story in New York City was nowhere near as interesting a challenge as taking that same character and pushing him to his absolute breaking point in a very dangerous and exotic locale many, many miles from home. There was simply nowhere for Max to go in New York after Max Payne 2.
Also – we are a little confused by the idea that noir is a New York genre. If anything, it was originally a Los Angeles genre, but to us, ‘noir’ means a range of narrative themes and a certain visual style and we believe Max Payne 3 certainly embodies noir. We hope you will too when you see more and play it.
“Will I understand the story if I didn't play the other Max Paynes?” - received via Twitter
Absolutely. We would say it’s not entirely necessary to have played the first two games – obviously you would know more about Max as a character if you had done, but it is no way obligatory.
That said, we’d definitely recommend playing those original titles if you never have before, not only to familiarize yourself with the character and legacy of Max Payne, but because we (and others) think they’re excellent videogame experiences in their own right. You can still find Xbox and PS2 copies of those original titles at the Rockstar Warehouse – and also as full game downloads on Xbox LIVE Marketplace and PC download via Steam and Direct2Drive.
“I have another question R*... Will Max Payne 3 be a sandbox genre like GTA or more like L.A. Noire?” - VaroSpain
“Max Payne 3 will be open world game or not?” - dethsot
No, your best reference point for the gameplay structure of Max Payne 3 is really the original Max Payne titles. As you know, Max Payne has never been an open-world game, it’s a more linear story-driven action shooter experience. Expect Max Payne 3 to continue this tradition but of course with lots of new bells and whistles and a massive array of technical advancements that bring a bunch of innovations to third person shooters - plus the advent of Max Payne multiplayer! Stay tuned for lots more info...
“Just saw the Max Payne 3 trailer, looking good. But why did he shave his thick luxurious hair?!?!?” - received via Twitter
Ha, Max isn’t much of a narcissist but we think he’d be flattered that people are so fond of his locks.
By the time Max Payne 3 takes place, Max has really found himself fallen on hard times and in a very tough spot in a distant, unforgiving place. He’s tried to escape the demons he left behind in New York by taking up an opportunity to start over with a security gig far away in São Paulo, Brazil – but as you’ll see when you play the game for yourself next spring, between an unforeseen turn of events with some quite nasty associates, and Max’s proclivity for the bottle - things don’t quite go as smoothly as hoped, taking Max to a torturous breaking point...
“I have a question R*… will Max Payne 3 have the same soundtrack it had in 1 and 2 or will it have a new soundtrack? I loved that main menu song. At least if you guys make a new sound track it would be sweet if you keep the main menu song.” - makdady12
As hopefully you’ve heard for yourself by now right in the first few moments of the first Max Payne 3 trailer, yes that classic Max Payne theme is back. You can definitely expect to hear it in the game itself. Beyond that, we don’t have too much else to say at the moment regarding the game’s soundtrack and/or score as that’s something we’ll cover a bit closer to release.
“Only a note, considering the 2 trailers [including the First Trailer: Pop-Up Edition] available, I'm afraid that you have confused São Paulo with Rio de Janeiro. We have ‘favelas’ here, but not so much like Rio and you didn't show our city, buildings, skyscrapers, avenues, etc. The game will explore only the ‘favela’ side?” - AndPersil
Thanks for the question – we’re excited to be making our first game world foray into South America for sure. As Rockstar fans know, when we have games set in real world locations, we take great pains to ensure authenticity. You may have noticed that we jumped to correct some slight informational errors about São Paulo in our Pop-Up Trailer post recently. While the world of Max Payne 3 won’t be a literal recreation of São Paulo, we’re still making sure it’s got all the right inspirational touch points. And not to worry, throughout the story of Max Payne 3, you’ll see not only the favelas but certainly the more glamorous and prestigious areas of the city as well. The contrast between rich and poor was very important to us. As was the rain…
“Are you guys getting rid of the graphic novel scenes In Max Payne 3?” - JayPhx9
The graphic novel cut-scenes will indeed make a return in Max Payne 3 with a new, unique spin to turn things up a bit. We go into a bit more detail about that in this week’s exclusive interview with IGN which you can read here.
“Stunning trailer @R* but plz can u clarify one thing : A ROCKSTAR STUDIOS PRODUCTION - so can u plz say which studios are involved with the development???” - emmi18176860
Thank you! To be honest, pretty much all Rockstar Studios are involved in this game’s development to some extent. While the bulk of work is being handled by Rockstar Vancouver, Rockstar Toronto, Rockstar New England and Rockstar London, there are also key artists, programmers and other development resources from other studios including Rockstar San Diego, Rockstar North, and Rockstar Leeds, with Rockstar New York working on motion capture and audio assets, as usual. All are contributing to ensure the return of Max Payne will be the epic and blockbuster experience that fans have been waiting for. In actuality, none of our recent games (including L.A. Noire) have been made exclusively by one studio. We are very proud of the way the entire Rockstar team contributes to the games.
“When is info for [L.A. Noire] PC version coming?” - RockstarGamesPC
“Wow, great news R*. Thanks a lot, as a PC only gamer I really appreciate this!
Will the DLCs be included?” - Tommy_Thompson
“GFWL or SteamWorks for L.A. Noire on PC?” - k177sh0t
Glad you guys are looking forward to the PC release of L.A. Noire. All your questions have been answered in last week’s official announcement – the game is coming November 8th in North America and November 11th in Europe. You can read all the other details including distribution platform info and system specs here.
“@RockstarGames Is L.A. Noire [for PC] going to be a steamworks game?” - received via Twitter
“@RockstarGames Will [L.A. Noire for PC] need Games for Windows Live?” - received via Twitter
“What happens with people who want to play with / for achievements but bought it from retail?” - Rafioso
“Hi, I was wondering when I would be able to preorder L.A Noire on Steam?” - received via Mouthoff
We’re happy to help with all the questions that followed our announcement last week about the PC release of L.A. Noire. L.A. Noire for PC will not require Games for Windows LIVE. You’ll be able to get all the Achievements via Social Club, and if you buy the game through Steam, you can also get them via Steamworks. Sorry but no details at the moment regarding preorder availability with Steam or OnLive.
“R*, CAN WE GET ANY OF THESE IN THE PC VERSION [of L.A. Noire]????
‘Chicago Lightning’ Detective Suit, ‘Chicago Piano’ Machine Gun, The Badge Pursuit Challenge, ‘The Broderick’ Detective Suit, ‘The Sharpshooter’ Detective Suit” - bone.country
Yes, yes, yes, yes, and yes. The PC version of L.A. Noire will come with all of the above plus everything shown here: http://www.rockstargames.com/lanoire/dlc.
“Are dlc [bonus cases such as “The Naked City” and “Reefer Madness”] in the game separate? Or do we have to complete the game first and then play the [bonus cases]?” - art1373
Once you’ve fully installed the game, you’ll be able to access all the bonus cases via the game’s main menu – so you can choose to play them really at any time.
“Amazing news, I'm buying L.A. Noire [for PC] day one! But why no plans for Red Dead Redemption? I would buy that too… and I have a looot of friends who would do the same!” - Andysk8
“Has Rockstar abandoned the PC platform???” - Simbala
We hope that with the announcement that L.A. Noire is coming to PC this fall, and the knowledge that our next big game Max Payne 3 will have a PC release (plus that we’ve released both Grand Theft Auto IV and the Episodes from Liberty City for PC), we can finally put to rest any misconceptions that we’ve ‘abandoned the PC platform’. We do know that, yes, there is just one title absent from our PC release plans – that game of course being Red Dead Redemption, and of course we’re well aware that some fans have been asking for it. All we can say is that whenever it is viable (technically, developmentally and business-wise) for us to release a game for PC (or any other particular platform) – we will and we usually do; unfortunately, that is just not the case 100% of the time for all platforms. To PC gamers, we hope that between the Grand Theft Auto titles, and the forthcoming L.A. Noire and Max Payne 3, you’ll have plenty of great Rockstar action to enjoy.
“R*, are there any plans to release these L.A. Noire short stories in book form? You know, the type I can hold in my hand?” - Martin_Brody
Actually, a physical print edition of L.A. Noire: The Collected Stories is something we’re actively looking into right now. We can’t confirm it for sure, but it might be something we do to commemorate L.A. Noire’s PC release later this fall – if it comes to pass, we’ll definitely let you know right here at the Newswire.
“Hey R*, I bought the official strategy guide for L.A. Noire and it says I could come to the website to get free walkthroughs for add-ons? How do I go about doing that?” - mcluchey
Yes, just hit up the Downloads page of the L.A. Noire official website at http://www.rockstargames.com/lanoire/downloads/ and scroll down for those DLC strategy guide chapter PDFs. Fair warning of course that those are, by definition, seriously spoilerific – so do not download, open and read if you don’t want the case stories and/or gameplay spoiled for you.
“Are you guys releasing a Red Dead Redemption GOTY strategy guide?” - bigkingbud
Yes, one is in the works via Brady Games. Look for it to come out around the release of the GOTY edition itself next week.
“What the hell R*!?!? No Herbert Moon [in the free Red Dead Redemption Myths and Mavericks Bonus Pack DLC] !?!... I waited this long saying ‘oh well R* tries, and since it’s free, I guess it’s worth the wait’ but is this REALLY the best you can come up with? This DLC is disappointing. And why only people from [the game’s single player] campaign? u couldn’t have added at least ONE cowboy from a movie or something? This is an atrocity, this is one person who definitely isn’t playing RDR again.” - 10927254
We do have to say that it seems a little bit extreme anyone referring to our completely FREE multiplayer map locations and character update pack as an atrocity. We hope that most Red Dead fans can enjoy and appreciate the Myths and Mavericks Bonus Pack for exactly what we said it would be ages ago - new map locations and characters from the single-player campaign as a token of appreciation to our multiplayer fans – and it’s free! We are truly sorry if the modes you like or the characters you like were not included – and sorry to have upset anyone, but not sure what we can do differently other than pick characters we think people like and maps we think could be fun.
“R* does the Solomon’s Folly hideout with the challenges also come with the [originally] PS3-exclusive Walton’s Gang outfit for Xbox [360] in GOTY? Thanks btw for the great game!” - dynam1ght
Yes, the Solomon’s Folly hideout for single-player will be available in the Red Dead Redemption GOTY release for Xbox 360, and it will include the unlockable Walton’s Gang Outfit. To clarify though, there were not challenges (other than the outfit) associated with Solomon’s Folly.
“Will there be more paid for DLC like Undead Nightmare free roam or other DLC that greatly expands the game? Thanks.” - 14478170
Apart from the free fan appreciation Myths and Mavericks Bonus Pack mentioned above, there are no plans right now for any other Red Dead Redemption DLC. The team at Rockstar San Diego are otherwise busy working on other projects …
“@RockstarGames is there a reason Xbox LIVE gets the majority of the [Red Dead Redemption] Triple XP Events?” - received via Twitter
Actually every time we turn on Red Dead Redemption Triple XP, we make sure it’s active for both consoles – never just one. Stay tuned on Twitter and Facebook for the word on when the next round of Triple XP action will be.
“Hypocritical of you to praise someone for using GTA4 Mods when you patched the game to prevent such creativity!” - Drekkthar
Interesting theory, but that is certainly and categorically not the case. The latest GTAIV PC title update is not intended to nullify user-created mods – but sometimes the changes applied in title updates may impact them. The work that the iCEnhancer folks and others in the modding community are doing is very cool and definitely impressive.
“Why has Take Two trademarked Rockstarfilms.com and .net?” - ILikeVideo-Games
These are old trademarks that we have held for years and will continue to hold for the foreseeable future, but we have no active plans for them at the moment.
“@RockstarGames missed the GTAIV MP event, any other one planned? =[“ - received via Twitter
Yes indeed – check out the October through December 2011 calendar of events here:
http://www.rockstargames.com/newswire/article/18861/the-official-social-club-multiplayer-events-series-calendar-for-.html. Some special GTA multiplayer events planned in there – mark your calendar!
“@RockstarGames now that you have covered 1911, 1947, 1986, 1987, 1992 and the present... Do you plan on doing a game set in the future?” - received via Twitter
Great question. We have actually done some games set in the future, although not in quite awhile. There was Oni, and Wild Metal, and GTA2 was set in a dystopian vision of “three weeks into the future” (incidentally, you can download Wild Metal and GTA2 on PC for free at www.rockstargames.com/classics if you’ve never checked them out). Since then and over the past decade though, you’re right in that we’ve been more interested in setting games in contemporary, nostalgic or historic settings. No particular reason why, it’s just what we have felt like making. If we think of a great idea for a game world in the future which we think is interesting and original, then there is no reason why not.
“Hello, I just want to know if Claude Speed (GTA 2) and Claude (GTA III) are the same person. So, are they the same person? Anyway, thanks for all fun you guys are giving me with these games, I'm a BIG FAN of the Grand Theft Auto series and Red Dead Redemption!” - received via Mouthoff
Probably. It seems very likely but it’s also possible that there are just a lot of angry silent car thieves called Claude out there.
“When are we going to see a new GTA????? #bestgameever” - received via Twitter
“When's the new grand theft auto coming out?” - received via Twitter
Big, big shout to all Grand Theft Auto fans worldwide who we know are anxious to hear about what’s next for the franchise but we don’t have any news at this time.
All we can say is, right now, we’re focused on our next upcoming releases which are Max Payne 3 as well as L.A. Noire for PC, Red Dead Redemption Game of the Year Edition and Max Payne for mobile devices. When and if we have anything to report regarding the Grand Theft Auto franchise, you know that we’ll do so here at the Newswire or on our Twitter or Facebook.
“Grand Theft Auto III ten years! How does that sound? You should be proud of yourselves. Any special events?” - received via Mouthoff
Thank you. We’re more proud of you long-standing Grand Theft Auto fans who’ve been there since the release of GTAIII and before – and truly helped make that series what it is with your amazing support. We may have a couple things lined up to commemorate the occasion – we have recently announced that we’ll be doing an official Social Club GTA multiplayer play session (of GTAIV: Complete Edition) on the weekend of Grand Theft Auto III’s ten year anniversary with some special giveaways. And we might have one or two other little things lined up. Please stay tuned...
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Enjoy "@SoldierKnowBest About to dive into Max Payne 3. http://t.co/sBZRUKhI
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@OlgaKay Awesome! So can we expect a Olga Kay & @exoticjess #MaxPayne Bullet Time extravaganza? Ha
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