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Max Payne 3’s Multiplayer Loadouts

In Max Payne 3 Multiplayer, you can create up to five complete player Loadouts that can be customized to make sure you're equipped with the perfect set of Weapons, Bursts, Items and Projectiles for every battle and to suit your playing style. So before heading into Gang Wars, Payne Killer or Deathmatch - you can tailor Loadouts for use with a personal, powerful and strategic combination of weapons and special abilities to switch between on the fly.

Hit up www.rockstargames.com/maxpayne3/multiplayer/loadout and prep yourself for the battle that begins this week, previewing a taste of the over 80 items at your disposal - from Bursts like Trigger Happy, which drops high powered hardware into your hands when and where you call for it - to Items such as the Gas Mask, which protects you from the effects of Tear Gas (also a Projectile that you can equip your Loadout with).

The Loadout page also shows how each Item and weapon will impact both your stamina and the speed at which your character replenishes health - so you'll have to equip wisely to decide whether you're going to go in with heavy firepower and armored up and armed to the teeth - or equip a lighter-weight Loadout for a nimbler soldier with faster health regen. You'll also find a breakdown of Burst Tiers, showing examples of how individual Bursts ramp up in effectiveness as your adrenaline increases from racking up kills and looting fallen enemies - plus a selection of all-new screens of Loadout Bursts and Items in action.
 

 
Bullet Time®, the signature gunplay mechanic of the Max Payne series, makes its way into Multiplayer.
 


Previously:
CREW UP: Register and Rally Your Crew Now at the All-New Social Club
Watch the Max Payne 3 Multiplayer Gameplay Series Video Part Two
Max Payne 3 Multiplayer Video Part 1
Max Payne 3 Multiplayer Hands-On Press Round Up
Kotaku Praise Max Payne 3 Multiplayer as 'Essential'
 

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The Max Payne 3 Classic Multiplayer Character Pack

Presenting the full line-up of rogues and heroes in the Classic Multiplayer Character Pack available at launch as part of the Max Payne 3 Special Edition (the pack will also be made available for download post-release). This cast of fan-favorite killers from the original Max Payne and Max Payne 2 will be available as playable Deathmatch characters bringing a bit of nostalgia to the Max Payne 3 online experience. Take a look at the full set with introductory musings for each compliments of Max's inner monologue direct from Max Payne and Max Payne 2...

VLADIMIR ‘VLAD’ LEM
"Vladimir Lem.
He was connected to organized crime. We went back a while. 'Like brothers caught on the opposite sides in a Civil War'. His words."


VINCENT ‘VINNIE’ GOGNITTI
"Gognitti was a highstrung whiner on the verge of breaking apart like an overamped Energizer bunny. He had the brains to run the business but he lacked the balls, always falling short, taking his frustration out on under-aged addicts and call girls."


JACK LUPINO
"Jack Lupino, a mob boss in the Punchinello crime family, was trafficking. Lupino ran his racket of sex, drugs and contract killings from a sleazy motel and a slum block of tenements."


ALFRED WODEN
"Woden was there... in the crowd, standing by the sidelines. It wouldn't be over till the man with the patch would say so. He'd say the right words. I knew he would. He'd better."


MONA SAX
"Mona's appearance had triggered a dislocation, schizophrenia. I felt elation, but with it, fear that all the past evils had come along for the ride."


VALERIE WINTERSON
"Winterson was the ideal, what the job was all about. Someone to look up to. Bravura knew it too."


NICOLE HORNE
"I had dreamed of revenge. Those dreams were always nightmares, of coming close and then failing. Now I was close. I had a name to guide me. Nicole Horne. I had nothing to lose."


MAX PAYNE
The eponymous and troubled hero of the series returns in a familiar guise for multiplayer deathmatches - appearing as his character model from years prior as an NYPD detective in Max Payne 2. You'll also be able to get the character model from Max Payne 1 at launch by pre-ordering from Toys R Us and select PC digital retailers or as part of the Rockstar Pass later this summer.

 

Max Payne fans, which one of these throwback characters from Max's history are you most excited to play as online? Let it be known in the fan poll below.







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Congrats to Joey Logano, Winner of the NASCAR Nationwide Race at Talladega & Driver of the Max Payne 3 GameStop Car

 

Congratulations to Joey Logano, who yesterday brought the Max Payne 3 GameStop-sponsored race car into victory lane with a thrilling finish in this year's NASCAR Nationwide race at Talladega. Also our best wishes for a speedy recovery to race car driver Eric McClure, injured in a crash during the event, but according to accounts is doing well in stable condition.

Below you can see a cool little clip of Logano's suped-up, professional race ready Toyota Camry being customized for action.

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R.I.P. Beastie Boys’ MCA 1964-2012

For a lot of the crew here at Rockstar, the Beastie Boys were a fundamental part of discovering what music could be and could do. A bunch of NYC kids who started out punks, embraced hip-hop and completely rewrote the book from 'Cookie Puss' to 'License To Ill' to 'Paul's Boutique' to 'Check Your Head' - creating (along with their mentors, Run DMC) rock-rap, evolving it to record the most ridiculously amazing sample-filled record ever made, then turning it all over again with live and raw tracks like 'Sabotage' and 'Gratitude.' The Beastie Boys MC and bass player Adam Yauch passed away today at the age of 47. We salute you. Still too many rappers, not enough MC's. Above, in Adam Yauch's honor, we've posted a fine moment in Beastiedom - the music video for 'Gratitude' - and below, a recording of the late Mr. Magic's radio world premiere of 'Hold It Now, Hit It' in 1986 - the official debut of the Beasties to the rap world.


Beastie Boys – Hold It Now, Hit It (Mr Magic World Premiere)

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Download Issue #1 of the Max Payne 3 Original Comic Produced by Marvel: “After the Fall”

Max Payne 3 Issue #1: "After the Fall", the first chapter in the three part Max Payne 3 comic series produced by Marvel, is now available in digital form.

Beginning with a confrontation at a dive bar in Hoboken from Max Payne 3, "After the Fall" then flashes back to tell the story of Max's troubled upbringing - shedding new light on Max's life through key events from Max Payne and Max Payne 2.

Written by Dan Houser and Remedy's Sam Lake, and featuring cover art from Greg Horn and pencils and inks by Fernando Blanco, you can read the issue in its entirety here, or download as a PDF file.

Interested in getting your hands on one of the printed editions of Issue #1: "After The Fall"? Each week between now and the end of June will be giving away ten copies to lucky Social Club members. Simply enter your Social Club info at www.rockstargames.com/maxpayne3/comics for your chance to win.
 

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Max Payne 3 Soundtrack Details: Official Album Featuring Music by HEALTH Coming May 23rd

 

Today, we are proud to announce that the Max Payne 3 Official Soundtrack will be available digitally on May 23rd. Composed and recorded by LA-based band HEALTH, the soundtrack features the song "TEARS" which is due for release as a single on iTunes on May 15th, coinciding with the game’s console launch.

“Working on the soundtrack to Max Payne 3 was a great experience,” said John Famiglietti of HEALTH. “Rockstar gave us the freedom to bring our own sound to Max’s dark story, and we’re really proud of the results.”

HEALTH’s unique blend of rock, powerful drums and electronic soundscapes lends itself perfectly to the score for the game. Taking influences from Brazil, Max’s native New York and the themes of the original games, HEALTH have put together a fantastic soundtrack that perfectly embodies the tone and the atmosphere of Max Payne 3. Distinctive arrangements unique to each level accompany Max on his journey through the game's locations, perfectly framing the game's epic action sequences and the dark and gritty story.

“By using a band instead of a traditional composer, we’ve created a soundtrack that sounds completely unique,” said Ivan Pavlovich, Rockstar soundtrack supervisor. “HEALTH have created hundreds of hours of amazing music for the game’s score, and distilled it into a devastatingly moody and atmospheric soundtrack album."

Excerpts from "TEARS" can be heard in the new Max Payne 3 TV spot and you can hear more of what the band have to say about the game in their exclusive Q&A with Pitchfork.

The Max Payne 3 soundtrack will also feature a new and exclusive track from São-Paulo-based Brazilian hip-hop artist, Emicida.

DJ mixes heard during Max Payne 3's Nightclub chapter were compiled and mixed by Brooklyn based DJ collective Trouble & Bass, and will be available free as a digital download following the game's release.

Stay tuned for more info coming soon...

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Max Payne 3 Issue #1: “After the Fall” Coming this Friday

** UPDATE: Apologies for the slight delay, everyone - the comic will be coming tomorrow morning (Eastern time), Friday May 4th.

Presenting the cover for Max Payne 3 Issue #1: "After the Fall", the first in a three part comic series from Rockstar Games, produced by Marvel to be released as a digital graphic novel this week Thursday, May 3rd (it will also be released in limited print editions later in May).

Max Payne 3 Issue #1: "After the Fall" is written by Dan Houser and Remedy's Sam Lake, and features cover art from Greg Horn and pencils and inks by Fernando Blanco. The three part series will delve deep into Max's dark personal history, and "After The Fall" features characters from all three Max Payne games as the series weaves together events from various points in Max’s life.

Max Payne 3: "After the Fall" will be released for free download via the Rockstar Newswire, the Max Payne 3 Official Site and additional digital comic channels. Stay tuned for more updates.
 

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Because It’s Friday: C’était un Rendez-vous (1976)

A vintage, vehicular treat for a Friday afternoon. The 10 minute legendary short, C'était un Rendez-vous (directed by Claude Lelouch) shows a driver tear through the almost-deserted daybreak streets of 1976 Paris in a Ferrari 275 GTB. At once soothingly hypnotic and heart-racing, the seamless first-person long-take culminates with its driver arriving to meet with a beautiful blonde.

Upon release, the short-subject film was extremely controversial - people were outraged that the movie was shot illegally and without permits, endangering motorists and pedestrians alike. Legend is that Lelouch was arrested immediately following the first showing. There was wild speculation over who the driver was; rumors of an unnamed Formula 1 driver, a taxi driver, and Lelouch himself. 

Today, the film is recognized as a cult staple, and ranks with other great racing sequences. It turns out that the vehicle was actually a Mercedes-Benz 450SEL 6.9, and the Ferrari was dubbed into the audio track during post-production. A special nod as well to our own Parisian street racing experience, which was released originally 9 years ago this month.

L. - Lelouch and his Mercedes-Benz 450SEL 6.9, with a gyro stabilized camera. R. - Ferrari 275 GTB.
Left - Claude Lelouch and his Mercedes-Benz 450SEL 6.9, with a gyro stabilized camera. Right - A Ferrari 275 GTB.

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